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Procedural Futuristic City

This is our final project for CPSC 479: Advanced Topics in Computer Graphics, in Fall 2021. It was built by Yifei Shen and Zacharie Sciamma over the course of two months. Our program generates a complete procedural futuristic city, with Worley noise procedural textures and boids flying around to give an aerial tour.

You can see an aerial tour of our city (which was generated in just a few seconds) in this video:

Screenshot 2022-09-20 at 22 21 34

And here is a render of the city using our custom voronoi materials:

voronoi city render

The materials are unfortunately too expensive to render in a full video, but they do create cool futuristic looks!

File Structure

The folder futuristic_city contains the source code for a Blender add-on that was our midterm project (with some modifications). You can go to futuristic_city/README.md for more detailed instructions on creating buildings, creating the city, and viewing the boids. It also contains links to demo videos showing the boid animations we created.

The folder voronoi contains code for the Worley noise procedural texture. You can go to voronoi/README.md for more detailed instructions on how to run the code and use the texture in Blender.

Authors

Yifei Shen and Zacharie Sciamma

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A bunch of codes for procedurally modeling and texturing futuristic cities.

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