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Gym-μRTS with Stable-Baselines3/PyTorch

This repo contains an attempt to reproduce Gridnet PPO with invalid action masking algorithm to play μRTS using Stable-Baselines3 library. Apart from reproducibility, this might open access to a diverse set of well tested algorithms, and toolings for training, evaluations, and more.

Original paper: Gym-μRTS: Toward Affordable Deep Reinforcement Learning Research in Real-time Strategy Games.

Original code: gym-microrts-paper.

demo.gif

Install

Prerequisites:

  • Python 3.7.1+
  • Java 8.0+
  • FFmpeg (for video capturing)
git clone https://github.com/kachayev/gym-microrts-paper-sb3
cd gym-microrts-paper-sb3
python -m venv venv
source venv/bin/activate
pip install -r requirements.txt

Note that I use newer version of gym-microrts compared to the one that was originally used for the paper.

Training

To traing an agent:

$ python ppo_gridnet_diverse_encode_decode_sb3.py

If everything is setup correctly, you'll see typicall SB3 verbose logging:

Using cuda device
---------------------------------
| microrts/          |          |
|    avg_exec_time   | 0.00409  |
|    num_calls       | 256      |
|    total_exec_time | 1.05     |
| time/              |          |
|    fps             | 560      |
|    iterations      | 1        |
|    time_elapsed    | 10       |
|    total_timesteps | 6144     |
---------------------------------
-----------------------------------------
| microrts/               |             |
|    avg_exec_time        | 0.00321     |
|    num_calls            | 512         |
|    total_exec_time      | 1.64        |
| time/                   |             |
|    fps                  | 164         |
|    iterations           | 2           |
|    time_elapsed         | 74          |
|    total_timesteps      | 12288       |
| train/                  |             |
|    approx_kl            | 0.001475019 |
|    clip_fraction        | 0.0575      |
|    clip_range           | 0.1         |
|    entropy_loss         | -1.46       |
|    explained_variance   | 0.00712     |
|    learning_rate        | 0.00025     |
|    loss                 | 0.0579      |
|    n_updates            | 4           |
|    policy_gradient_loss | -0.0032     |
|    value_loss           | 0.261       |
-----------------------------------------

By default, all settings are set as close as possible to the original implementation from the paper as possible. Thought the script supports flexible params:

$ python ppo_gridnet_diverse_encode_decode_sb3.py \
  --total-timesteps 10_000 \
  --bot-envs coacAI=8 randomBiasedAI=8 \
  --num-selfplay-envs 12 \
  --batch-size 2048 \
  --n-epochs 10

A trained agent is automatically saved to agents/ folder (or any other folder provided as --exp-folder parameter). Now you can use enjoy.py to test it out in action:

$ python enjoy.py \
  --agent-file agents/ppo_gridnet_diverse_encode_decode_sb3__1__1640241051.zip \
  --max-steps 1_000
  --bot-envs randomBiasedAI=1

Training progress is automatically logged to TensorBoard. Watch the progress locally:

$ tensorboard --logdir runs/
$ open http://localhost:6006

To profile code use cProfile:

$ python -m cProfile -s cumulative enjoy.py \
  --agent-file agents/ppo_gridnet_diverse_encode_decode_sb3__1__1640241051.zip \
  --max-steps 4_000
  --bot-envs workerRushAI=1

As soon as correctness of the implementation is verified, I will provide details on how to use RL Baselines3 Zoo for training and evaluations.

Implementational Caveats

A few notes / pain points regarding the implementation of the alrogithms, and the process of integrating it with stable-baselines3:

  • Gym does not ship a space for "array of multidiscrete" use case (let's be honest, it's not very common). But it gives an option for defining your space when necessary. A new space, when defined, is not easy to integrate into SB3. In a few different places SB3 raises NotImplementedError facing unknown space (example 1, example 2).
  • Seems like switching to fully rolled out MutliDiscrete space definition has a significant performance penalty. Still investigating if this can be improved.
  • Invalid masking is implemented by passing masks into observations from the wrapper (the observation space is replaced with gym.spaces.Dict to hold both observations and masks). By doing it this way, masks are now available for policy, and fit rollout buffer layout. Masking is implemented by setting logits into -inf (or to a rather small number).

Look for xxx(hack) comments in the code for more details.

More Experimentation

Additional experimentation with implementation details (those that are not present in the original paper) are now moved to separate scripts (to avoid confusion).

Linear Critic

The idea is to have the critic (value approximation) to be done as an affine transformation rather than a 2-layers NN. In addition to the change, CNN output is now L2-normalized.

$ python ppo_gridnet_linear_critic.py \
  --total-timesteps 10_000_000 \
  --bot-envs coacAI=24 randomBiasedAI=24 \
  --num-selfplay-envs 0 \
  --batch-size 2048 \
  --n-epochs 10

Linear Actor

After a quick analysis of embeddings space produced by encoder, some observations:

  • enocder embeddings carry weak signal for reconstructing features of the environemnt (using linear probes)
  • embeddings alongside a single trajectory do not exibit smoothness

Hypothetically this means the encoder is "collapsed" with the actor network (decisions are made mostly on the encoder side). Practically this means weaker generalization. To test out the hypothesis, ppo_gridnet_linear_actor implements policy network as a simple linear controller applied to all cells on the map (leveraging the fact that encoder produces 256-dimensional vector).

$ python ppo_gridnet_linear_actor.py \
  --total-timesteps 10_000_000 \
  --bot-envs lightRushAI=12 workerRushAI=12 \
  --num-selfplay-envs 0 \
  --batch-size 2048 \
  --n-epochs 10