Client-Server design (guess the closest number to the average score game)

Overview

Multiplayer game (enter the number closest to the average)

Design

Client-Server design

The client's side is responsible for sending numbers from the given range, proper handling of incorrect input, and entering a username on connection.

The server side is responsible for the state of the game, player support, storing the results, and appropriate response to errors. The server displays on the terminal the appropriate activities that it performs in relation to individual players

Dependiencies

This script requires following libraries to be installed:

  • socket
  • time
  • threading
  • array' modules
Owner
Adam Piszczek
Currently enrolled student of the Warsaw University of Technology 🎓
Adam Piszczek
This repository contains the Unix Game challenges and metadata

This repository contains the Unix Game challenges and metadata

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