A script for creating battle animations in FEGBA format.

Related tags

MiscellaneousAA2
Overview

AA2

Made by Huichelaar. I heavily referenced FEBuilderGBA. I also referenced circleseverywhere's Animation Assembler. This is also where I took lzss.py from. lzss.py is used to compress palettes and spritesheets.

What is this?

This is an environment that serves as an example use of AA2. AA2 is a python script that takes an FEGBA battle animation script (in the usual format) as input. It'll also need the images referred to in the script to be present in the same directory as the script. AA2 produces an EA Installer.event file as output. This installer file can be included in a buildfile to insert the battle animation. Make sure to keep lzss.py in the same directory as AA2.py, as AA2 imports lzss.

Implementation details

The palette of the animation is grabbed from one frame's image. Which frame's palette is used might depend on which version of Python you're running. Frames are kept in a dictionary, which seems to be ordered in later versions of Python, but unordered in earlier versions. AA2 grabs the first frame in the dictionary (which would be the first frame in the script if the dictionary is ordered) and uses its palette to construct the installer's palette. Only the first four palettes (or eight if using 2-palette mode) are used.

How to use AA2.

If you want to use/test this environment, apply Main.event to an FE8U ROM using Event Assembler. This will install a repaletted version of Spud & Gamma's bow knight. This repalette uses 27 colours, to show off AA2's two-palette option. The bow animation is set to overwrite battle animation entry 0x19, which is the Fighter's axe animation. This should be the first enemy you fight in the Prologue of FE8U, so you can see the animation in action as soon as possible (although the enemy won't hit the player, maybe due to the bow script not matching the weapon used).

I've added a [batch script](Anims/5. Bow/AA2.bat) to both weapon folders of the bow knight. Simply drag'n'drop the battle animation script (bow.txt for example) onto the AA2.bat file. It expects AA2.py to be two directories back from the current one, but changing this should be straightforward. If everything works correctly this'll run AA2.py and produce a Installer.event file. You'll have to replace the AnimTableEntry( ) slot with the animation slot you wish to overwrite. You can then include this installer file in your buildfile, and re-build your ROM to see the results.

Options

There's a few options you can add to the battle animation script to change AA2's output. These options can be added to the script in this format:

@

These options need to be put at the start of the script, before "/// - Mode 1". Only EMPTYTILEPER64 actually uses the argument. The other options don't take arguments. These are the possible options:

2PALETTES

Frames will be split in two, each using a different palette. This way it's possible to display two palettes at the cost of two free paletteslots, and more sprites (meaning more sheets, therefore more ROM consumption and more frequent decompression). You'll need to add an "#include "ASM/ASM.event"" to your buildfile, to enable some asm that allows the second palette to be loaded correctly.

HALFSIZESHEETS

Sheets will only be half the usual size (256x32 instead of 256x64). This allows for more battle anims to display at once (pair-up here we go?). The split is horizontal (256x32 instead of 128x64) to avoid having to decompress the sheet elsewhere before then moving it to VRAM. This does mean 64x64 and 32x64 sprites won't fit and will be split into smaller sprites.

NOSPLITSPRITES

Sprites will not be split into smaller chunks if there's otherwise no room left on the current sheet. Instead a new sheet will be created. More sheets means more ROM consumed and more frequent decompression, but fewer sprites. This option is ignored if 1D sprites are turned on, as it's functionally pointless.

EMPTYTILEPER64

Indicates how many empty tiles will be allowed in a 64-tiled sprite. This value is used for both 1D and 2D spritesheets. Divide this value by two to get how many empty tiles will be allowed in a 32-tiled sprite, etc. The more empty tiles are allowed in a sprite, the fewer sprites are necessary to represent a frame. This provides the same advantages and disadvantages as NOSPLITSPRITES. If this option isn't in the script, no empty tiles will be allowed in a sprite.

1DSPRITES

Sprite sheets will be set up to work with one-dimensional OBJ Character VRAM Mapping. There's info on 1D and 2D sprite mapping in tonc 8.2.1. Normally, either OAM can be conserved at the cost of more sheets, (which costs more ROM and leads to more decompression in equal time) or more OAM will be consumed in exchange for fewer sheets. 1D sprites can use the best of both worlds. They conserve OAM and sheets. However, all vanilla battle animation spritesheets are made to be used with 2-dimensional mapping. These (and other battle sprites such as UI-stuff (item icons), battle & death quote portraits, spells using OBJ) would need re-doing to not get scrambled in 1D sprite mode. In my, admittedly limited, testing, earlier frames on 1D sheets still produce the same amount of sprites, whereas later ones produce fewer (makes sense in theory, I guess).

TODO

  • I'll probably compress palettes after all. I'll have to allocate some 320 bytes of RAM, which isn't too much. As a result, less ROM will be consumed and two-palette animations should preview a little better in FEBuilderGBA.
  • It'd be nice if NOSPLITSPRITES and EMPTYTILEPER64 could be activated and deactived at other points in the script. This way a battle anim's standing motions and dodge frames could focus on using fewer sprites to allow the opposing battle animation to use more sprites when they're attacking, whilst the other modes could still allow more sprites.

Closing

If there's any bugs or other weirdness, feel free to let me know.

A Python3 script to decode an encoded VBScript file, often seen with a .vbe file extension

vbe-decoder.py Decode one or multiple encoded VBScript files, often seen with a .vbe file extension. Usage usage: vbe-decoder.py [-h] [-o output] file

John Hammond 147 Nov 15, 2022
Contains the code of my learning of Python OOP.

OOP Python This repository contains the code of my learning of Python OOP. All the code: is following PEP 8 ✅ has proper concept illustrations and com

Samyak Jain 2 Jan 15, 2022
To check my COVID-19 vaccine appointment, I wrote an infinite loop that sends me a Whatsapp message hourly using Twilio and Selenium. It works on my Raspberry Pi computer.

COVID-19_vaccine_appointment To check my COVID-19 vaccine appointment, I wrote an infinite loop that sends me a Whatsapp message hourly using Twilio a

Ayyuce Demirbas 24 Dec 17, 2022
Find your desired product in Digikala using this app.

Digikala Search Find your desired product in Digikala using this app. با این برنامه محصول مورد نظر خود را در دیجیکالا پیدا کنید. About me Full name: M

Matin Ardestani 17 Sep 15, 2022
LTGen provides classic algorithms used in Language Theory.

LTGen LTGen stands for Language Theory GENerator and provides tools to implement language theory. Command Line LTGen is a collection of tools to imple

Hugues Cassé 1 Jan 07, 2022
In this repo, I will put all the code related to data science using python libraries like Numpy, Pandas, Matplotlib, Seaborn and many more.

Python-for-DS In this repo, I will put all the code related to data science using python libraries like Numpy, Pandas, Matplotlib, Seaborn and many mo

1 Jan 10, 2022
Write Streamlit apps using Notion! (Prototype)

Streamlit + Notion test app Write Streamlit apps using Notion! ☠️ IMPORTANT: This is just a little prototype I made to play with some ideas. Not meant

Thiago Teixeira 22 Sep 08, 2022
A general-purpose wallet generator, for supported coins only

2gen A general-purpose generator for keys. Designed for all cryptocurrencies supporting the Bitcoin format of keys and addresses. Functions To enable

Vlad Usatii 1 Jan 12, 2022
All solutions for the 2021 Advent of Code event.

Advent of Code 2021 Solutions All solutions for the 2021 Advent of Code event. Setup Create a file called .session. Go to adventofcode.com and copy th

Bruce Berrios 6 Dec 26, 2021
Using Python to parse through email logs received through several backup systems.

outlook-automated-backup-control Backup monitoring on a mailbox: In this mailbox there will be backup logs. The identification will based on the follo

Connor 2 Sep 28, 2022
京东自动入会获取京豆

京东入会领京豆 要求 有一定的电脑知识 or 有耐心爱折腾 需要Chrome(推荐)、Edge(Chromium)、Firefox 操作系统需是Mac(本人没在m1上测试)、Linux(在deepin上测试过)、Windows 安装方法 脚本采用Selenium遍历京东入会有礼界面,由于遍历了200

Vanke Anton 500 Dec 22, 2022
A dead-simple service that notifies you when something goes down.

Totmannschalter Totmannschalter (German for dead man's switch) is a simple service that notifies you when it has not received any message from a servi

1 Dec 20, 2021
Python script to combine the statistical results of a TOPAS simulation that was split up into multiple batches.

topas-merge-simulations Python script to combine the statistical results of a TOPAS simulation that was split up into multiple batches At the top of t

Sebastian Schäfer 1 Aug 16, 2022
Goddard A collection of small, simple strategies for Freqtrade

Goddard A collection of small, simple strategies for Freqtrade. Simply add the strategy you choose in your strategies folder and run. ⚠️ General Crypt

Shane Jones 118 Dec 14, 2022
Free Data Engineering course!

Data Engineering Zoomcamp Register in DataTalks.Club's Slack Join the #course-data-engineering channel The videos are published to DataTalks.Club's Yo

DataTalksClub 7.3k Dec 30, 2022
Do you need a screensaver for CircuitPython? Of course you do

circuitpython_screensaver Do you need a screensaver for CircuitPython? Of course you do Demo video of dvdlogo screensaver: screensaver_dvdlogo.mp4 Dem

Tod E. Kurt 8 Sep 02, 2021
PDX Code Guild Full Stack Python Bootcamp starting 2022/02/28

Class Liger Rough Timeline Weeks 1, 2, 3, 4: Python Weeks 5, 6, 7, 8: HTML/CSS/Flask Weeks 9, 10, 11: Javascript Weeks 12, 13, 14, 15: Django Weeks 16

PDX Code Guild 5 Jul 05, 2022
VAST - Visualise Abstract Syntax Trees for Python

VAST VAST - Visualise Abstract Syntax Trees for Python. VAST generates ASTs for a given Python script and builds visualisations of them. Install Insta

Jesse Phillips 2 Feb 18, 2022
Web3 Solidity Connector

With this project, you can compile your sol files and create new transactions including creating contract and calling the state changer functions. You can integrate integrate your sol files with Pyth

Fethi Tekyaygil 3 Oct 09, 2022
Battery conservation Python script for ubuntu to enable battery conservation mode at 60% 80% or 90%

Description Batteryconservation is a small python script wich creates an appindicator for ubuntu which can be used to enable / disable battery conserv

3 Jan 04, 2022