This is simple minesweeper-like Telegram game

Overview

Bombsweeper Bot

This is simple minesweeper-like Telegram game. You need to open all "free" squares and put flags on squares with bombs on them. If you open a cell with a bomb, the game is over.

Used technology

  • Python (tested with 3.9, should work on 3.7+);
  • aiogram (Telegram Bot framework);
  • Docker and Docker Compose (containerization);
  • PostgreSQL (database);
  • Redis (persistent storage for some ongoing game data);
  • SQLAlchemy (working with database from Python);
  • Alembic (database migrations made easy);
  • Docker images are built with buildx for both amd64 and arm64 architectures.

Installation

Create a directory of your choice. Inside it, make 3 directories for bot's data:
mkdir -p {pg-data,redis-data,redis-config}

Grab docker-compose-example.yml, rename it to docker-compose.yml and put it next to your directories.

Grab redis.example.conf file, rename it to redis.conf and put into redis-config directory. Change its values for your preference.

Grab env_dist file, rename it to .env and put it next to your docker-compose.yml, open and fill the necessary data.

Finally, start your bot with docker-compose up -d command.

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Comments
  • Game logic and callback handling optimizations

    Game logic and callback handling optimizations

    The previous game logic involved multiple iterations over the game field. This PR tries to reduce the number of such iterations to only 1. A new "game analyzer" is built for such purpose; its task is to decide should we finish the game or not.

    Also flag add/remove logic is split to several handlers for readability.

    aiogram version is still 3.0 beta 2.

    opened by MasterGroosha 0
Releases(v2.0)
  • v2.0(Apr 3, 2022)

    Nothing has changed for you, dear players, but the bot itself got a huge upgrade: we've switched from aiogram 2.x to 3.x. And while aiogram 3.x is still in beta, the framework is rather stable to be used in production, and introduces lots of cool things to try.

    No data has been lost, and all your stats are kept. By the way, more than 4000 games have been played already. Thank you!

    For dear developers: be warned, this release has backwards-incompatible changes for config file, so you need to check env_dist file and move your old settings to the new .env file. Also, we've added support for local Bot API in case you want to run the bot under dynamic IP address on webhooks.

    Source code(tar.gz)
    Source code(zip)
  • v1.7(Sep 9, 2021)

    Introducing personal statistics! Use the new /stats command and see how many games you played, grouped by field size. Also, see your winrate and tell friends who's the best bombsweeper in town! изображение

    Source code(tar.gz)
    Source code(zip)
  • v1.6(Sep 7, 2021)

  • v1.5(Sep 5, 2021)

    With this release, you can open the whole block of cells if you click of the unoccupied one. No more "click all those zeros" routine!
    Speaking about zeros... they were replaced with an empty symbol to make game field less cluttered.

    Source code(tar.gz)
    Source code(zip)
  • v1.4(Sep 4, 2021)

    Now the field is only generated after your first click. In addition to that, you don't have to put all flags on the field. As soon as all non-bombs squares are open, you win!

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    Source code(zip)
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