3D Explosion Animation
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Explosion physics
An Explosion instance is made of a set of Particle objects. Those particles are fireballs which behavior is determined by a random generated velocity vector.
Particle movement:
particle.velocity = [vx, vy, vz]
vx determines how fast a particle moves to the right or to the left.
vy determines how fast a particle moves up or down.
vz determines how fast a particle moves closer to the screen.
The effect of making a particle going off the screen is achieved by increasing the particle radius and brightening its color.
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Explosion parameters
explosion = Explosion(
particle_size, total_particles, x_expansion, y_expansion, screen.window
)
particle_size sets the initial radius of the explosion particles.
total_particles is the number of fireballs in the explosion.
x_expansion sets how much the explosion expands to the right and to the left.
y_expansion sets how high the explosion expands.
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Requirements
This project uses the Pygame module. You can install Pygame with:
$ pip install pygame
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Usage
The main file is start_explosion.py. You can run the animation with:
$ python -m explosion.start_explosion
When you execute the project black screen will be displayed. Just click somewhere in the screen and BOOM
