CharacterGAN: Few-Shot Keypoint Character Animation and Reposing

Overview

CharacterGAN

Implementation of the paper "CharacterGAN: Few-Shot Keypoint Character Animation and Reposing" by Tobias Hinz, Matthew Fisher, Oliver Wang, Eli Shechtman, and Stefan Wermter (open with Adobe Acrobat or similar to see visualizations).

Supplementary material can be found here.

Our model can be trained on only a few images (e.g. 10) of a given character labeled with user-chosen keypoints. The resulting model can be used to animate the character on which it was trained by interpolating between its poses specified by their keypoints. We can also repose characters by simply moving the keypoints into the desired positions. To train the model all we need are few images depicting the character in diverse poses from the same viewpoint, keypoints, a file that describes how the keypoints are connected (the characters skeleton) and which keypoints lie in the same layer.

Examples

Animation: For all examples the model was trained on 8-15 images (see first row) of the given character.

Training Images 12 15 9 12 15 15 8
Animation dog_animation maddy_animation ostrich_animation man_animation robot_animation man_animation cow_animation



Frame interpolation: Example of interpolations between two poses with the start and end keypoints highlighted.

man man man man man man man man man man man man man
dog dog dog dog dog dog dog dog dog dog dog dog dog



Reposing: You can use our interactive GUI to easily repose a given character based on keypoints.

Interactive dog_gui man_gui
Gui cow_gui man_gui

Installation

  • python 3.8
  • pytorch 1.7.1
pip install -r requirements.txt

Training

Training Data

All training data for a given character should be in a single folder. We used this website to label our images but there are of course other possibilities.

The folder should contain:

  • all training images (all in the same resolution),
  • a file called keypoints.csv (containing the keypoints for each image),
  • a file called keypoints_skeleton.csv (containing skeleton information, i.e. how keypoints are connected with each other), and
  • a file called keypoints_layers.csv (containing the information about which layer each keypoint resides in).

The structure of the keypoints.csv file is (no header): keypoint_label,x_coord,y_coord,file_name. The first column describes the keypoint label (e.g. head), the next two columns give the location of the keypoint, and the final column states which training image this keypoint belongs to.

The structure of the keypoints_skeleton.csv file is (no header): keypoint,connected_keypoint,connected_keypoint,.... The first column describes which keypoint we are describing in this line, the following columns describe which keypoints are connected to that keypoint (e.g. elbow, shoulder, hand would state that the elbow keypoint should be connected to the shoulder keypoint and the hand keypoint).

The structure of the keypoints_layers.csv file is (no header): keypoint,layer. "Keypoint" is the keypoint label (same as used in the previous two files) and "layer" is an integer value desribing which layer the keypoint resides in.

See our example training data in datasets for examples of both files.

We provide two examples (produced by Zuzana Studená) for training, located in datasets. Our other examples were trained on data from Adobe Stock or from Character Animator and I currently have no license to distribute them. You can purchase the Stock data here:

  • Man: we used all images
  • Dog: we used all images
  • Ostrich: we used the first nine images
  • Cow: we used the first eight images

There are also several websites where you can download Sprite sheets for free.

Train a Model

To train a model with the default parameters from our paper run:

python train.py --gpu_ids 0 --num_keypoints 14 --dataroot datasets/Watercolor-Man --fp16 --name Watercolor-Man

Training one model should take about 60 (FP16) to 90 (FP32) minutes on an NVIDIA GeForce GTX 2080Ti. You can usually use fewer iterations for training and still achieve good results (see next section).

Training Parameters

You can adjust several parameters at train time to possibly improve your results.

  • --name to change the name of the folder in which the results are stored (default is CharacterGAN-Timestamp)
  • --niter 4000 and --niter_decay 4000 to adjust the number of training steps (niter_decayis the number of training steps during which we reduce the learning rate linearly; default is 8000 for both, but you can get good results with fewer iterations)
  • --mask True --output_nc 4 to train with a mask
  • --skeleton False to train without skeleton information
  • --bkg_color 0 to set the background color of the training images to black (default is white, only important if you train with a mask)
  • --batch_size 10 to train with a different batch size (default is 5)

The file options/keypoints.py lets you modify/add/remove keypoints for your characters.

Results

The output is saved to checkpoints/ and we log the training process with Tensorboard. To monitor the progress go to the respective folder and run

 tensorboard --logdir .

Testing

At test time you can either use the model to animate the character or use our interactive GUI to change the position of individual keypoints.

Animate Character

To animate a character (or create interpolations between two images):

python animate_example.py --gpu_ids 0 --model_path checkpoints/Watercolor-Man-.../ --img_animation_list datasets/Watercolor-Man/animation_list.txt --dataroot datasets/Watercolor-Man

--img_animation_list points to a file that lists the images that should be used for animation. The file should contain one file name per line pointing to an image in dataroot. The model then generates an animation by interpolating between the images in the given order. See datasets/Watercolor-Man/animation_list.txt for an example.

You can add --draw_kps to visualize the keypoints in the animation. You can specifiy the gif parameters by setting --num_interpolations 10 and --fps 5. num_interpolations specifies how many images are generated between two real images (from img_animation_list), fps determines the frames per second of the generated gif.

Modify Individual Keypoints

To run the interactive GUI:

python visualizer.py --gpu_ids 0 --model_path checkpoints/Watercolor-Man-.../

Set --gpu_ids -1 to run the model on a CPU. You can also scale the images during visualization, e.g. use --scale 2.

Patch-based Refinement

We use this implementation to run the patch-based refinement step on our generated images. The easiest way to do this is to merge all your training images into a single large image file and use this image file as the style and source image.

Acknowledgements

Our implementation uses code from Pix2PixHD, the TPS augmentation from DeepSIM, and the patch-based refinement code from https://ebsynth.com/ (GitHub).

We would also like to thank Zuzana Studená who produced some of the artwork used in this work.

Citation

If you found this code useful please consider citing:

@article{hinz2021character,
    author    = {Hinz, Tobias and Fisher, Matthew and Wang, Oliver and Shechtman, Eli and Wermter, Stefan},
    title     = {CharacterGAN: Few-Shot Keypoint Character Animation and Reposing},
    journal = {arXiv preprint arXiv:2102.03141},
    year      = {2021}
}
Owner
Tobias Hinz
Research Associate at University of Hamburg
Tobias Hinz
Python implementation of 3D facial mesh exaggeration using the techniques described in the paper: Computational Caricaturization of Surfaces.

Python implementation of 3D facial mesh exaggeration using the techniques described in the paper: Computational Caricaturization of Surfaces.

Wonjong Jang 8 Nov 01, 2022
Towards Improving Embedding Based Models of Social Network Alignment via Pseudo Anchors

PSML paper: Towards Improving Embedding Based Models of Social Network Alignment via Pseudo Anchors PSML_IONE,PSML_ABNE,PSML_DEEPLINK,PSML_SNNA: numpy

13 Nov 27, 2022
Answering Open-Domain Questions of Varying Reasoning Steps from Text

This repository contains the authors' implementation of the Iterative Retriever, Reader, and Reranker (IRRR) model in the EMNLP 2021 paper "Answering Open-Domain Questions of Varying Reasoning Steps

26 Dec 22, 2022
Asterisk is a framework to generate high-quality training datasets at scale

Asterisk is a framework to generate high-quality training datasets at scale

Mona Nashaat 44 Apr 25, 2022
Weakly Supervised 3D Object Detection from Point Cloud with Only Image Level Annotation

SCCKTIM Weakly Supervised 3D Object Detection from Point Cloud with Only Image-Level Annotation Our code will be available soon. The class knowledge t

1 Nov 12, 2021
We present a framework for training multi-modal deep learning models on unlabelled video data by forcing the network to learn invariances to transformations applied to both the audio and video streams.

Multi-Modal Self-Supervision using GDT and StiCa This is an official pytorch implementation of papers: Multi-modal Self-Supervision from Generalized D

Facebook Research 42 Dec 09, 2022
This repository contains the official implementation code of the paper Improving Multimodal Fusion with Hierarchical Mutual Information Maximization for Multimodal Sentiment Analysis, accepted at EMNLP 2021.

MultiModal-InfoMax This repository contains the official implementation code of the paper Improving Multimodal Fusion with Hierarchical Mutual Informa

Deep Cognition and Language Research (DeCLaRe) Lab 89 Dec 26, 2022
Transport Mode detection - can detect the mode of transport with the help of features such as acceeration,jerk etc

title emoji colorFrom colorTo sdk app_file pinned Transport_Mode_Detector 🚀 purple yellow gradio app.py false Configuration title: string Display tit

Nishant Rajadhyaksha 3 Jan 16, 2022
CVPR2021 Content-Aware GAN Compression

Content-Aware GAN Compression [ArXiv] Paper accepted to CVPR2021. @inproceedings{liu2021content, title = {Content-Aware GAN Compression}, auth

52 Nov 06, 2022
Time series annotation library.

CrowdCurio Time Series Annotator Library The CrowdCurio Time Series Annotation Library implements classification tasks for time series. Features Suppo

CrowdCurio 51 Sep 15, 2022
CRISCE: Automatically Generating Critical Driving Scenarios From Car Accident Sketches

CRISCE: Automatically Generating Critical Driving Scenarios From Car Accident Sketches This document describes how to install and use CRISCE (CRItical

Chair of Software Engineering II, Uni Passau 2 Feb 09, 2022
Bayesian dessert for Lasagne

Gelato Bayesian dessert for Lasagne Recent results in Bayesian statistics for constructing robust neural networks have proved that it is one of the be

Maxim Kochurov 84 May 11, 2020
Code for the paper: Adversarial Machine Learning: Bayesian Perspectives

Code for the paper: Adversarial Machine Learning: Bayesian Perspectives This repository contains code for reproducing the experiments in the ** Advers

Roi Naveiro 2 Nov 11, 2022
A quantum game modeling of pandemic (QHack 2022)

Contributors: @JongheumJung, @YoonjaeChung, @GyunghunKim Abstract In the regime of a global pandemic, leaders around the world need to consider variou

Yoonjae Chung 8 Apr 03, 2022
Lane follower: Lane-detector (OpenCV) + Object-detector (YOLO5) + CAN-bus

Lane Follower This code is for the lane follower, including perception and control, as shown below. Environment Hardware Industrial Camera Intel-NUC(1

Siqi Fan 3 Jul 07, 2022
CKD - Collaborative Knowledge Distillation for Heterogeneous Information Network Embedding

Collaborative Knowledge Distillation for Heterogeneous Information Network Embed

zhousheng 9 Dec 05, 2022
A project that uses optical flow and machine learning to detect aimhacking in video clips.

waldo-anticheat A project that aims to use optical flow and machine learning to visually detect cheating or hacking in video clips from fps games. Che

waldo.vision 542 Dec 03, 2022
基于DouZero定制AI实战欢乐斗地主

DouZero_For_Happy_DouDiZhu: 将DouZero用于欢乐斗地主实战 本项目基于DouZero 环境配置请移步项目DouZero 模型默认为WP,更换模型请修改start.py中的模型路径 运行main.py即可 SL (baselines/sl/): 基于人类数据进行深度学习

1.5k Jan 08, 2023
Code for Subgraph Federated Learning with Missing Neighbor Generation (NeurIPS 2021)

To run the code Unzip the package to your local directory; Run 'pip install -r requirements.txt' to download required packages; Open file ~/nips_code/

32 Dec 26, 2022
Official repository of the paper "A Variational Approximation for Analyzing the Dynamics of Panel Data". Mixed Effect Neural ODE. UAI 2021.

Official repository of the paper (UAI 2021) "A Variational Approximation for Analyzing the Dynamics of Panel Data", Mixed Effect Neural ODE. Panel dat

Jurijs Nazarovs 7 Nov 26, 2022