Make your own game in a font!

Overview

Project structure. Included is a suite of tools to create font games.

Tutorial:

For a quick tutorial about how to make your own game go here

For developers:

The project is structured around a blender addon called fontemon-blender-addon. The addon also s

  • blender: Fontemon uses blender for level creation and game layout using a custom addon called fontemon-blender-addon.

Along with 3 other tools for development:

  • imageToCharStringConverter: Convert an image to a charstring (a vector graphics format needed by the font.)
  • textPreviewTool: A tool for writing text boxes with instant feedback.
  • testFontInBrowser: A GUI for testing the font in the browser

These other tools are served by a simple HTTP server run by the blender addon

Each tool has it's own README.md in it's root directory.

Getting started

Start with the README.md in the ./blender/README.md

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Comments
  • Runs through intro page, then cycles back though it

    Runs through intro page, then cycles back though it

    I installed this font on my machine and am running it in Libre Writer. It will play through to the screen where it says github.io, then starts over at the beginning again.

    opened by g33krock 1
  • Error: NetworkError when attempting to fetch resource

    Error: NetworkError when attempting to fetch resource

    While using the online (though local) converter, the issue:

    Error: NetworkError when attempting to fetch resource

    crops up when I try and save both CharString and Image to project/images folder.

    image

    opened by FreddieRa 2
  • Anti-aliased images are hard to convert

    Anti-aliased images are hard to convert

    Anti Aliasing

    When exporting pngs of text Pixlr, it anti-alias the edges:

    image

    This is nice, but when I try and convert it in the online editor, I have 130+ colors to manually reassign:

    image

    To address this, I have implemented a "Guess" function which will take a threshold (how close two RBG colours should be in LAB space to be considered the same) and then will automatically assign all of the relevant colours:

    image

    I'm currently working on this in my own fork which is yet to be published, but any insight or suggested features before I open a PR would be appreciated.

    Additional notes:

    • Undo is already working, and will bulk undo all of the colors changed in a single guess
    • LAB space does not include alpha values, so currently if two colors have different alpha values it assigns it a score of 10000 (higher than the max threshold value)
    • There are probably better algorithms for mono-chroming (totally a verb) an image, but this is designed to work explicitly with the 4 colours given
    opened by FreddieRa 5
Releases(1.0)
  • 1.0(Mar 17, 2021)

    First release of Fontemon! There are two versions of the font because different font renderers have different requirements.

    • Use fontemon_small.otf if you are going to install the font on your machine. It has worse color support, but works in more places than fontemon_web.otf
    • If you use fontemon_web.otf, make sure you enable discretionary ligatures. You can do this in css like this:
    body{
     font-variant-ligatures:discretionary-ligatures;
    }
    

    Open issues if you have problems and submit pull requests with screen shots of font games in crazy places!

    Source code(tar.gz)
    Source code(zip)
    fontemon_small.otf(975.48 KB)
    fontemon_web.otf(976.15 KB)
Owner
Michael Mulet
Creator and maintainer of Code Relay. Pronounce Mulet as moo-lay; mulet rhymes with relay.
Michael Mulet
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