Reinforcement learning for self-driving in a 3D simulation

Overview

SelfDrive_AI

Reinforcement learning for self-driving in a 3D simulation (Created using UNITY-3D)

1. Requirements for the SelfDrive_AI Gym


You need Python 3.6 or later to run the simulation. (Note: the current environment is only supported in windows) Also, you can directly interact with the simulation by clicking the exe file and then by using W,A, S and D keys.

Please follow the two links below to install Unity-Gym and Stable-Baselines. Also, you can train it using your custom reinforcement learning algorithms by following the OpenAI gym structure (https://gym.openai.com/).

Install Unity-Gym

Install Stable-Baselines3

mlagents can be installed using pip:

$ python3 -m pip install mlagents

The image below illustrates the target goal of the AIcar, where the car needs to explore all the trajectories to find the bridge first.

2. (Training) You can train the environment by using the code below which has OpenAI gym structure. It will save the training results into a log directory which you can view using tensorboard. Feel free to change the parameters inside the code

from stable_baselines3 import PPO, SAC, ppo
from mlagents_envs.side_channel.engine_configuration_channel import EngineConfigurationChannel
channel = EngineConfigurationChannel()
from gym_unity.envs import UnityToGymWrapper
from mlagents_envs.environment import UnityEnvironment
import time,os
from stable_baselines3.common.vec_env import DummyVecEnv
from stable_baselines3.common.monitor import Monitor
from stable_baselines3.common.policies import ActorCriticPolicy
import math


env_name = "./UnityEnv"
speed = 15


env = UnityEnvironment(env_name,seed=1, side_channels=[channel])
channel.set_configuration_parameters(time_scale =speed)
env= UnityToGymWrapper(env, uint8_visual=False) # OpenAI gym interface created using UNITY

time_int = int(time.time())

# Diretories for storing results 
log_dir = "stable_results/Euler_env_3{}/".format(time_int)
log_dirTF = "stable_results/tensorflow_log_Euler3{}/".format(time_int) 
os.makedirs(log_dir, exist_ok=True)

env = Monitor(env, log_dir, allow_early_resets=True)
env = DummyVecEnv([lambda: env])  # The algorithms require a vectorized environment to run


model = PPO(ActorCriticPolicy, env, verbose=1, tensorboard_log=log_dirTF, device='cuda')
model.learn(int(200000)) # you can change the step size
time_int2 = int(time.time()) 
print('TIME TAKEN for training',time_int-time_int2)
# # save the model
model.save("Env_model")


# # # # # LOAD FOR TESTING
# del model
model = PPO.load("Env_model")

obs = env.reset()

# Test the agent for 1000 steps after training

for i in range(400):
    action, states = model.predict(obs)
    obs, rewards, done, info = env.step(action)
    env.render()



To monitor the training progress using tensorboard you type the following command from the terminal

$ tensorboard --logdir "HERE PUT THE PATH TO THE DIRECTORY"

Glimpse from the simulation environment

3. (Testing) The following code can be used to test the trained Humanoid Agent

from stable_baselines3 import PPO, SAC, ppo
from mlagents_envs.side_channel.engine_configuration_channel import EngineConfigurationChannel
channel = EngineConfigurationChannel()
from gym_unity.envs import UnityToGymWrapper
from mlagents_envs.environment import UnityEnvironment
import time,os
from stable_baselines3.common.vec_env import DummyVecEnv
from stable_baselines3.common.monitor import Monitor
from stable_baselines3.common.policies import ActorCriticPolicy
import math


env_name = "./UnityEnv"
speed = 1


env = UnityEnvironment(env_name,seed=1, side_channels=[channel])
channel.set_configuration_parameters(time_scale =speed)
env= UnityToGymWrapper(env, uint8_visual=False) # OpenAI gym interface created using UNITY

time_int = int(time.time())

# Diretories for storing results
log_dir = "stable_results/Euler_env_3{}/".format(time_int)
log_dirTF = "stable_results/tensorflow_log_Euler3{}/".format(time_int)
os.makedirs(log_dir, exist_ok=True)

env = Monitor(env, log_dir, allow_early_resets=True)
env = DummyVecEnv([lambda: env])  # The algorithms require a vectorized environment to run


model = PPO.load("Env_model")

obs = env.reset()

# Test the agent for 1000 steps after training

for i in range(1000):
    action, states = model.predict(obs)
    obs, rewards, done, info = env.step(action)
    env.render()

***Note: I am still developing the project by inducing more challenging constraints.

Owner
Surajit Saikia
Roboticist | PhD in AI | Deep learning, Reinforcement learning and Computer Vision.
Surajit Saikia
This is an implementation of Googles Yogi-Optimizer in Keras (tf.keras)

Yogi-Optimizer_Keras This is an implementation of Googles Yogi-Optimizer in Keras (tf.keras) The NeurIPS-Paper can be found here: http://papers.nips.c

14 Sep 13, 2022
Boostcamp AI Tech 3rd / Basic Paper reading w.r.t Embedding

Boostcamp AI Tech 3rd : Basic Paper Reading w.r.t Embedding TL;DR 1992년부터 2018년도까지 이루어진 word/sentence embedding의 중요한 줄기를 이루는 기초 논문 스터디를 진행하고자 합니다. 논

Soyeon Kim 14 Nov 14, 2022
CapsuleVOS: Semi-Supervised Video Object Segmentation Using Capsule Routing

CapsuleVOS This is the code for the ICCV 2019 paper CapsuleVOS: Semi-Supervised Video Object Segmentation Using Capsule Routing. Arxiv Link: https://a

53 Oct 27, 2022
Code for CVPR2021 "Visualizing Adapted Knowledge in Domain Transfer". Visualization for domain adaptation. #explainable-ai

Visualizing Adapted Knowledge in Domain Transfer @inproceedings{hou2021visualizing, title={Visualizing Adapted Knowledge in Domain Transfer}, auth

Yunzhong Hou 80 Dec 25, 2022
Pytorch implementation of the paper Improving Text-to-Image Synthesis Using Contrastive Learning

T2I_CL This is the official Pytorch implementation of the paper Improving Text-to-Image Synthesis Using Contrastive Learning Requirements Linux Python

42 Dec 31, 2022
OpenMMLab Model Deployment Toolset

Introduction English | 简体中文 MMDeploy is an open-source deep learning model deployment toolset. It is a part of the OpenMMLab project. Major features F

OpenMMLab 1.5k Dec 30, 2022
Airborne Optical Sectioning (AOS) is a wide synthetic-aperture imaging technique

AOS: Airborne Optical Sectioning Airborne Optical Sectioning (AOS) is a wide synthetic-aperture imaging technique that employs manned or unmanned airc

JKU Linz, Institute of Computer Graphics 39 Dec 09, 2022
MCMC samplers for Bayesian estimation in Python, including Metropolis-Hastings, NUTS, and Slice

Sampyl May 29, 2018: version 0.3 Sampyl is a package for sampling from probability distributions using MCMC methods. Similar to PyMC3 using theano to

Mat Leonard 304 Dec 25, 2022
BEAS: Blockchain Enabled Asynchronous & Secure Federated Machine Learning

BEAS Blockchain Enabled Asynchronous and Secure Federated Machine Learning Default Network Configuration: The default application uses the HyperLedger

Harpreet Virk 11 Nov 20, 2022
Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Time

Semi Hand-Object Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Time (CVPR 2021).

96 Dec 27, 2022
In this project, we develop a face recognize platform based on MTCNN object-detection netcwork and FaceNet self-supervised network.

模式识别大作业——人脸检测与识别平台 本项目是一个简易的人脸检测识别平台,提供了人脸信息录入和人脸识别的功能。前端采用 html+css+js,后端采用 pytorch,

Xuhua Huang 5 Aug 02, 2022
Database Reasoning Over Text project for ACL paper

Database Reasoning over Text This repository contains the code for the Database Reasoning Over Text paper, to appear at ACL2021. Work is performed in

Facebook Research 320 Dec 12, 2022
The Wearables Development Toolkit - a development environment for activity recognition applications with sensor signals

Wearables Development Toolkit (WDK) The Wearables Development Toolkit (WDK) is a framework and set of tools to facilitate the iterative development of

Juan Haladjian 114 Nov 27, 2022
Omniscient Video Super-Resolution

Omniscient Video Super-Resolution This is the official code of OVSR (Omniscient Video Super-Resolution, ICCV 2021). This work is based on PFNL. Datase

36 Oct 27, 2022
Churn prediction

Churn-prediction Churn-prediction Data preprocessing:: Label encoder is used to normalize the categorical variable Data Transformation:: For each data

1 Sep 28, 2022
CowHerd is a partially-observed reinforcement learning environment

CowHerd is a partially-observed reinforcement learning environment, where the player walks around an area and is rewarded for milking cows. The cows try to escape and the player can place fences to h

Danijar Hafner 6 Mar 06, 2022
A self-supervised 3D representation learning framework named viewpoint bottleneck.

Pointly-supervised 3D Scene Parsing with Viewpoint Bottleneck Paper Created by Liyi Luo, Beiwen Tian, Hao Zhao and Guyue Zhou from Institute for AI In

63 Aug 11, 2022
Towards uncontrained hand-object reconstruction from RGB videos

Towards uncontrained hand-object reconstruction from RGB videos Yana Hasson, Gül Varol, Ivan Laptev and Cordelia Schmid Project page Paper Table of Co

Yana 69 Dec 27, 2022
Luminous is a framework for testing the performance of Embodied AI (EAI) models in indoor tasks.

Luminous is a framework for testing the performance of Embodied AI (EAI) models in indoor tasks. Generally, we intergrete different kind of functional

28 Jan 08, 2023
Yas CRNN model training - Yet Another Genshin Impact Scanner

Yas-Train Yet Another Genshin Impact Scanner 又一个原神圣遗物导出器 介绍 该仓库为 Yas 的模型训练程序 相关资料 MobileNetV3 CRNN 使用 假设你会设置基本的pytorch环境。 生成数据集 python main.py gen 训练

wormtql 18 Jan 08, 2023