Python module providing simple game networking

Overview

nethelper

Python module providing simple game networking

This module was originally created to facilitate a class on creating multiplayer games in Pygame Zero. It designed to be simple for beginner programmers to use, and will not be as full featured or efficient as other networking libraries.

Features

  • Work over the internet or LAN
  • Designed specifically for game networking (...send and receive never blocks, messages are batched)
  • Very simple to use
  • No dependencies or installation. Just download and import one file.

How it Works

nethelper relies on a server to help relay messages between nodes (...players). This enables it to work across the internet without requiring each user to perform firewall / router configuration or share IP address. You can also run the server within your own LAN, but users outside of your LAN will likely not be able to connect to it.

Each player is a node, and nodes are organized into groups. This means that two students can play a pong game within a "pong" group, while another three students play a maze game within a "maze" group, all using the same server. There are no hardcoded limits to the number of groups, and each group can have up to 253 concurrent players.

Messages are encoded with JSON (...with a custom binary header), and transmitted via TCP to the message relay server. The message relay server will then relay the message to the intended recipient(s).

Each running game can send data to either a specific node within the same group, or to all nodes in the group. The former is useful for clients to send control commands to a game host, while the latter is useful for a game host to send the game state to all clients. See the example folder for examples of games using this pattern.

Starting the Server

For this module to work, you will require a message relay server. To start the server, simply run the module as a script.

python3 nethelper.py -g net_demo

This will start the server and configure it to recognize the "net_demo" group. Your game can use any string as a group name, as long as it is recognized by the server.

IMPORTANT : Your server must be accessible on its listening port (default to 65042). Read the section on "Server Access" for some tips on how to set this up.

You can also configure the server to recognize multiple groups.

python3 nethelper.py -g demo1 demo2 demo3

This will configure the server to recognize 3 groups; "demo1", "demo2", and "demo3". Games can only talk to others in the same group, so a game that's on "demo1" will not be able to talk to a game on "demo2".

You can also write your group names into a file and provide the filename on the command line.

python3 nethelper.py -f file_containing_groups.txt

Each group name must be on it's own line, and lines starting with # are ignored.

To see more options, run...

python3 nethelper.py -h

Game Setup

First, import the NetNode class.

from nethelper import NetNode

Next, create a NetNode object and connect to the message relay server (...make sure to start it first).

net = NetNode()
net.connect('localhost', 'foo', 'net_demo')

Now your game should be connected to the server as a node. Every node in the same group can talk to each other via the message relay server.

localhost is what I'm using here as the server address, but that will only work if the game is running on the same computer as the server. If the game is not running on the same computer as the server, you'll want to replace localhost with the IP address or domain name of the server.

foo is the name that this node is identifying itself as. You can use any string as a name, as long as every node in the same group has a unique name.

net_demo is the group that I am are connecting to. The server must be configured to recognize this group, and nodes can only communicate with other computers in the same group.

In your update() function, you should start with a...

net.process_recv()

This will receive all the incoming messages server, making them available to read.

To send a message to other nodes, use...

net.send_msg('bar', 'pp', players_pos)

This will send a message with the title pp to the node named bar. The content of the message will be the value of the variable players_pos.

To send to all nodes in the group, use ALL as the destination name.

net.send_msg('ALL', 'pp', players_pos)

To read incoming messages, use...

msg = net.get_msg('bar', 'controls')

This will get the content of the message titled controls from bar, and put it in the msg variable. If no messages are available, get_msg will return None.

Finally, you should end your update() function with a...

net.process_send()

This will push all the sent messages to the server. If you do not run process_send(), your messages will never get sent out.

One last useful function is net.get_peers(). This function will return a list containing the names of all nodes in your group.

More Documentations

See Wiki page on Github for detailed documentations.

The Wiki docs are generated from the docstrings in the nethelper.py source, so you can also read that.

Examples

As nethelper is designed for use with games, both of these examples uses Pygame Zero. However, nothing in nethelper requires Pygame Zero and it can also be used on its own without any other modules. A message relay server must be running and configured for group "net_demo" for the example to work.

Message sender:

import pgzrun
from nethelper import NetNode

net = NetNode()
net.connect('localhost', 'Tom', 'net_demo')

def update():
    if keyboard.up:
        net.send_msg('Jerry', 'controls', 'up')
    elif keyboard.down:
        net.send_msg('Jerry', 'controls', 'down')

    net.process_send()

pgzrun.go()

Message receiver:

import pgzrun
from nethelper import NetNode

net = NetNode()
net.connect('localhost', 'Jerry', 'net_demo')

msg = None
def update():
    global msg
    
    net.process_recv()
    msg = net.get_msg('Tom', 'controls')    

def draw():
    if msg:
        screen.clear()
        screen.draw.text(msg, (100,100), color="white")

pgzrun.go()

See the examples folder for more complete examples of games using nethelper.

Server Access

You can run the message relay server on either a computer within your own LAN, or on an internet server (...typically through a cloud service).

Computer within LAN

Running it on a computer within your own LAN can be faster and uses no internet bandwidth, but this may be blocked by your firewall or router. To open up access through the firewall, you need to allow incoming connections on TCP port 65042.

On Linux (Including Raspberry Pi)

On the command line, run...

sudo ufw allow 65042

On Windows

Visit this link for instructions https://www.tomshardware.com/news/how-to-open-firewall-ports-in-windows-10,36451.html

On Mac

Visit this link for instructions https://www.macworld.co.uk/how-to/how-open-specific-ports-in-os-x-1010-firewall-3616405/

Router Blocking Access

If the connection is being blocked by your router, you'll likely need to disable an option typically named "Wireless Isolation", "Client Isolation", or "Wireless client separation". There are many ways to configure a router to block client-to-client communications, so if that doesn't work, you'll need to consult your router manual or your network administrator for help. Alternatively, use an internet server instead.

Internet Server

Running the message relay server on the internet may be slower (ie. laggy), but will allow players on different networks to play together (eg. for an online class where every student is at their own home). It can also have less issues with network configurations. You will need to pay for a cloud hosting service, but these are not expensive (...typically 1 cent per hour).

Most cloud services including Amazon AWS, DigitalOcean, and Linode, will do just fine. The following instructions are based on DigitalOcean.

  1. Register for an account on DigitalOcean
  2. Create a new Droplet:
    • Choose Ubuntu as your distribution.
    • The cheapest plan should be sufficient for dozens of students.
    • Choose a datacenter region that is close to you.
    • For Authentication, a password will be sufficient (...no sensitive data will be stored on the server)
  3. Wait for your droplet to be ready (...this may take a few minutes), then login using an SSH client and your password.
  4. Download nethelper.py using the command:
wget https://raw.githubusercontent.com/QuirkyCort/nethelper/main/nethelper.py
  1. Open the port on the firewall using:
sudo ufw allow 65042
  1. Run nethelper.py (...see Starting the Server for details)
Owner
Cort
Cort
A small game I made back in think 2011

Navi Network A small game I made back in think 2011. An online game inspired by the self-hosted nature of Minecraft, made with pygame, based on the Me

Peder Bergebakken Sundt 2 Jan 19, 2022
Wordle-player - An optimal player for Wordle. Based on a rough understanding of information theory

Wordle-player - An optimal player for Wordle. Based on a rough understanding of information theory

Neill Johnston 3 Feb 26, 2022
BitBot - A simple shooter game

BitBot BitBot - A simple shooter game This project can be discontinued anytime I want, as it is not a "MAJOR" project for me. Which Game Engine does i

whmsft 1 Jan 04, 2022
Wordle-Python - A simple low-key clone of the popular game WORDLE made with python and a 2D Graphics module Pygame

Wordle-Python A simple low-key clone of the popular game WORDLE made with python

Showmick Kar 7 Feb 10, 2022
AI plays games with python

AI-plays-games- To use it, you first need to create an img file and save the pic

Murat Ali Avcu 7 Oct 16, 2022
HTTP API for FGO game data. Transform the raw game data into something a bit more manageable.

FGO game data API HTTP API for FGO game data. Transform the raw game data into something a bit more manageable. View the API documentation here: https

Atlas Academy 51 Dec 26, 2022
A Python tic tac toe game

Tic Tac Toe A Python tic tac toe game To start the game, run python3 main.py First, you have to select the game level. Today, it has three levels In a

Phant 1 Jan 14, 2022
An old time game Tic-Tac-toe

A Tic Tac Toe Bot This is the code repository for my article on Medium - Playing Games with Python - Tic Tac Toe, where I have tried to take the famou

Jigyanshu 0 Feb 25, 2022
Game using Python

🎡 Rock-Paper_Scissor Game Using Python Beginner Friendly Easy to use ♟ Want to Play this? Clone this repository Open in any IDE(for eg. VS Code, PyCh

Akash Kumar 1 Oct 17, 2021
Atari2600 Training / Evaluation with RLlib

Training Atari2600 by Reinforcement Learning Train Atari2600 and check how it works! How to Setup You can setup packages on your local env. $ make set

Jinwoo Park (Curt) 1 Dec 12, 2021
CTF (Capture The Flag) started from DEFCON CTF, a competitive game among computer security enthusiasts

CTF Wiki 中文 English Welcome to CTF Wiki! CTF (Capture The Flag) started from DEFCON CTF, a competitive game among computer security enthusiasts, origi

CTF Wiki 6.4k Jan 03, 2023
BUBBLE SHOOT - Pygame (python)

BUBBLE-SHOOT---Pygame BUBBLE SHOOT - Pygame (python) Bubbleshooter This is a Bubble shooter Game made with pygame. The arrow is controlled by the arro

ROBIN JONEY 1 Nov 12, 2021
a simple keyboard game

Maxwell-Demon-Game Powered by Taichi. a simple keyboard game This is hw2 of Taichi course, as a basic exercise of class. Rigid 2d bodies and resolve c

8 Feb 01, 2022
This is a python interactive story game that I made to show off what I've learnt in python coding for a month

Purpose The files in this repository are for that of a story game created with python version 3.8.5 The purpose of this project was to get familiar wi

0 Dec 30, 2021
Algorithm to solve Wordle correctly 100% of the time within 6 attempts.

WordleSolver © Zulkarnine, 2022. Algorithm to solve Wordle 100% of the time within 6 attempts. You can go ahead and run main.py to run it for all 2315

Zulkarnine Mahmud 69 Dec 11, 2022
Orbital-patterns - A program which plots pattern that revolving planets make

orbital-patterns Click to spawn planets Press "S" to capture screenshot. Image w

Yuvraj.M 11 Dec 24, 2022
An all-inclusive Python framework for the Riot Games League of Legends API. We focus on making the data easy and fun to work with, while providing all the tools necessary to create a website or do data analysis.

Cassiopeia A Python adaptation of the Riot Games League of Legends API (https://developer.riotgames.com/). Cassiopeia is the sister library to Orianna

Meraki Analytics 473 Jan 07, 2023
使用python编写2048游戏及自动玩

使用python编写2048游戏及自动玩

tiger-wang 68 Dec 23, 2022
:tada: 2048 in your terminal

term2048 term2048 is a terminal-based version of 2048. Install pip install term2048 To upgrade a previous installation, use: pip install -U term2048

Baptiste Fontaine 798 Nov 21, 2022
Simple wordle clone + solver + backtesting

Wordle clone + solver + backtesting I created something. Or rather, I found about this game last week and decided that one challenge a day wasn't goin

1 Feb 08, 2022