Among Us Editor written in Python, for newer versions of the game

Overview

Among Us Editor Remake

Among Us Editor written in Python, for newer versions of the game.

Credits

GUI Code by Vresod

Data dumping and some GUI code by EnbyCosmog

Initial ID dump by Sharedlines

PySimpleGUI by Mike / the PySimpleGUI team

The original Among Us Editor by Koupah

Thanks to the people of the Reactor discord server for helping me decompile the game to get indexes. Seriously appreciated, this project would be majorly unfinished without you.


Really, massive thanks to EnbyCosmog for not only dumping *all* of the IDs but manually transcribing all of the in-game names as well. Seriously; how could you possibly be cooler than that?

How do I use it?

Navigate to the directory and use python AUE-Python.py or run the build.bat file to build an executable.

For more assistance, join discord.gg/GU4bnWGPwx. We can help!

Licensing

Some components of this project may seem appealing to use in your own. Go ahead! You're not legally entitled to support though. Also some of the contributors (specificaly for data_indexes.py) would probably appreciate credit, but ¯\_(ツ)_/¯.

Logo

The logo is licensed under the CC0 license. Feel free to use it wherever.

Comments
  • Editor now shows in-game names

    Editor now shows in-game names

    Editor displays in-game names for skins, pets, and nameplates. Some tuple indexes were changed to dictionaries to make it easier to switch between the name and the actual ID in the program. I didn't change hats or visors yet because there are a lot of them. AUEP_in-game_names

    opened by jamie-the-ducc 2
  • Newer version of PySimpleGUI, when released, frees you up from modifying a custom version

    Newer version of PySimpleGUI, when released, frees you up from modifying a custom version

    I noticed you have PySimpleGUI.py in your project directly. When I compared the differences between your version and the one on the PySimpleGUI github I see what you changed has been changed in version 4.55.1.4. You should be able to use that version now and not have to modify it.

    Once it's released to PyPI then you won't need a special version at all.

    opened by PySimpleGUI 1
  • Screenshot for your readme?

    Screenshot for your readme?

    Hi!

    You've got something so many Python programs don't have .... a graphical user interface! Nothing grabs a repo's visitor's attention like a picture. Posting a screenshot of your GUI would be GREAT to see! I wanna know what it looks like and I'm sure others would enjoy it too.

    They're super-easy to add. I've got a video posted about how to do it using GitHub Issues if you're stumped.

    Thank you very much for the kind mention in your readme. Really appreciated!

    image

    opened by PySimpleGUI 1
  • playerPrefs isn't used anymore, repo is archived

    playerPrefs isn't used anymore, repo is archived

    Turns out Among Us switched to a JSON-based format for almost everything at some point. I'm not rewriting the entire program to work with the new format so I will be archiving the repository.

    Please do not ask for support, the program is unsupported as of the time of writing.

    opened by Vresod 0
  • Fatal Error due to the hat

    Fatal Error due to the hat

    Good news: the Editor works. Bad news: unfortunatelly, not with every cosmetics. In my case, it returns a fatal error if i wear the Right Hand Hat (hat_pk05_RHM). Probably, some other clothes are not 'included' as well.

    Screenshot_1

    opened by LetMeFork 1
  • How about some color?

    How about some color?

    These are my opinions... they are subjective. Feel free to completely ignore them. I'm not sending them as a form of criticism. I'm blown away by what you've made. 💖 it! I hope you're as proud as you deserve to be.

    I get that some of the recent trends, especially around windows 11 are all washed out, minimal. I'm not a fan. I like color. Among us is really colorful. There's maybe an opportunity for your application to pop. You've also got some cool graphics you can drop into it.

    The recent psgcompiler uses the emojis as status.

    image

    When compiling it changes to this:

    image

    And once successful, it changes one more time.

    image


    A design tip....

    If you want your combo's to all line up and be flush on the right side, add an sg.Push() element becore each of them in this screen:

    image

    [sg.Text('text'), sg.Combo()]
    

    Becomes:

    [sg.Text('text'), sg.Push(), sg.Combo()]
    
    

    A time saver

    There are a number of shortcuts or alias that can really cut down to the typing.

    T = Text I or In = Input etc

    You can also shorten the key and size parm.

    Here is a list of the aliases for elements (not yet released in the docs)

    | Element Name | Aliases | tkinter Widget | Description | | :------------------ | :----------------------------- | :------------- | :------------------------ | | Text | T, Txt | tk.Label | One or more lines of Text | | Input | I, In, InputText | tk.Entry | Single line text input | | Combo | DD, Drop, DropDown, InputCombo | | | | OptionMenu | InputOptionMenu | | | | Multiline | ML, MLine | | | | Output | | | | | Radio | R, Rad | | | | Checkbox | CB, CBox, Check | | | | Spin | Sp | | | | Button | B, Btn | | | | Image | Im | | | | Canvas | | | | | Column | Col | | | | Frame | Fr | | | | Tab | | | | | TabGroup | | | | | Pane | | | | | Graph | G | | | | Slider | Sl | | | | Listbox | LB, LBox | | | | Menu | MenuBar, Menubar | | | | MenubarCustom | | | | | ButtonMenu | BM, BMenu | | | | Titlebar | | | | | ProgressBar | PBar, Prog, Progress | | | | Table | | | | | Tree | | | | | VerticalSeparator | VSep, VSeparator | | | | HorizontalSeparator | HSep, HSeparator | | | | StatusBar | SBar | | | | Sizegrip | SGrip | | | | Push | P, Stretch | | | | VPush | VP, VStretch | | | | Sizer | | | |


    Size and Key parms aliases

    s = size k = key

    Also, for Text and Input elements, if you want the height to be 1, then you can use an int for the size rather than a tuple.

    s=12 is the same as s=(12,1) or size=(12,1)


    User Defined Elements

    For big layouts like yours, if there is a pattern that repeats, I tend to make a function that returns the elements.

    Something like this:

    	[sg.Text('Times imposter:',key="timesimposter_display"),sg.Input(key="timesimposter",size=(10,None))],
    
    

    Can be a function

    def TxtIn(text, text_key, in_key, in_size)
    	[sg.Text('text',key=text_ket),sg.Input(key=in_key,size=10)],
    

    This gives you one place to change if you want to change the size of all of the input elements. Your layout will be then be a series of these:

    TxtIn('Times imposter:', timesimposter_display", "timesimposter",10)
    

    💗 Seeing this!

    		help_popup = sg.Window('About AUE',[
    			[sg.T("Among Us Editor")],
    			[sg.T(f"v{__version__}")],
    			[sg.Text("By Vresod (Vresod#3907) on Discord")],
    			[sg.Button("Close")]
    		]).read(close=True)
    

    image

    That's getting into the groove of PySimpleGUI in a "really understanding the spirit of it" kind of way. Very tasty stuff!

    image

    Keep making stuff... you've got good instincts!

    opened by PySimpleGUI 2
Releases(v1.0.0)
Owner
Vresod
i take it back i no longer use arch linux
Vresod
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