A Game Engine Made in Python with the Pygame Module

Overview

MandawEngine

A Game Engine Made in Python with the Pygame Module

Discord: https://discord.gg/MPPqj9PNt3

Installation

To Get The Latest Version of MandawEngine: On Windows:

pip install https://github.com/mandaw2014/mandawengine/archive/master.zip

On Mac and Linux

pip3 install https://github.com/mandaw2014/mandawengine/archive/master.zip

Getting Started

import Mandaw

from mandaw import *

Make a window

from mandaw import *

mandaw = Mandaw() 

mandaw.loop()

Make a simple square

square = GameObject(window = mandaw, shape = "rect", x = 0, y = 0, color = "red", width = 20, height = 20)

Center it with

square.center()

Draw it

@mandaw.draw
def draw():
    square.draw()

Full Code

from mandaw import *

mandaw = Mandaw("First Mandaw Window!")

square = GameObject(window = mandaw, shape = "rect", x = 0, y = 0, color = "red", width = 20, height = 20)
square.center()

@mandaw.draw
def draw():
    square.draw()

mandaw.loop()

Collisions Between GameObjects

What we have so far

from mandaw import *

mandaw = Mandaw("Collisions!", bg_color = "cyan")

square = GameObject(window = mandaw, shape = "rect", x = 0, y = 0, color = "orange", width = 20, height = 30)
square.center()

ground = GameObject(window = mandaw, shape = "rect", x = 0, y = 0, color = "gray", width = 5000, height = 100)
ground.center()
ground.y = 500

@mandaw.draw
def draw():
    square.draw()
    ground.draw()   

mandaw.loop()

Here We Can Use The collide() Function along with the built in update() function. For example, We're Going To Make Gravity Here

from mandaw import *

mandaw = Mandaw("Collisions!", bg_color = "cyan")

square = GameObject(window = mandaw, shape = "rect", x = 0, y = 0, color = "orange", width = 20, height = 30)
square.center()

ground = GameObject(window = mandaw, shape = "rect", x = 0, y = 0, color = "gray", width = 5000, height = 100)
ground.center()
ground.y = 500

@mandaw.draw
def draw():
    square.draw()
    ground.draw()   

@mandaw.update
def update(dt):
    # Collision code here
    if not square.collide(ground):
        # Square's y position += 1 x deltaTime
        square.y += 1 * dt

mandaw.loop()

Platformer Controller Prefab

What we have so far

from mandaw import *

mandaw = Mandaw("Platformer Example", bg_color = "cyan")

mandaw.loop()

Import the PlatformerController2D with

from mandaw.prefabs.platformer_controller import PlatformerController2D

Then call it

player = PlatformerController2D(mandaw, x = 0, y = 0, centered = True)

Then in the def update(dt) function, call

@mandaw.update
def update(dt)
    player.movement(dt)
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Comments
  • if __name__ == __main__ added

    if __name__ == __main__ added

    I have merged some examples with their source code file file so with if name == main To make the code easier to understand and to prevent everyone from jumping through the game engine code and the examples just to understand it

    YAY

    opened by PratangsuRakshit 0
  • Some basic upgrades

    Some basic upgrades

    Just some basic changes

    These updates are there to make game devlopment with MandawEngine easier.

    These changes are not yet super important but they will imporve the MandawEngine

    Features Added

    • So many default colors added to color.py
    • Made a demo run() with GameObject.py

    Support

    For support, email [email protected] or join discord.

    opened by PratangsuRakshit 0
Releases(mandawengine)
  • mandawengine(Oct 25, 2021)

    A complete revamp from the old MandawEngine Pygame This update includes built in functions, such as def update(dt): And def draw(): It also includes tidying up of all gameengine scripts

    Source code(tar.gz)
    Source code(zip)
  • v1.1.0(Aug 24, 2021)

    The First Proper Version Released On Github. It includes:

    1. Sprite Animation
    2. Audio
    3. Colors
    4. GameObjects
    5. Input Controls
    6. Basic 2D Lighting
    7. Sprites
    8. Text

    And much more on the way

    Source code(tar.gz)
    Source code(zip)
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