All the code I wrote for Overwatch-related projects that I still own the rights to.

Overview

overwatch_shit.zip

This is (eventually) going to contain all the software I wrote during my five-year imprisonment stay playing Overwatch. I'll be adding things as I go through my old drives.

Notes

  1. If it's written in Python, it'll be ugly. I only use the language to quickly write things I need. If you use it for anything else, you're wrong and I don't care.
  2. If it's written in D, to compile it you'll need dmd or ldc2. Both of which can be obtained from https://dlang.org/
  3. If it's written in .NET, it's likely something to do with video processing. Make sure you grab whatever deps are required from NuGet.
  4. I will mark the projects that are actually good examples of project structure/program flow. If a project is unmarked, don't treat it as something you can learn from.

I wrote this code for my use. Not for your use. Most of this was written while I was still playing Overwatch for 12 hours every day, meaning I wanted to get it out of the way so I could go back to solo queue. There are a few projects that this repo will contain that I am proud of, however. None of which are Python based.


Projects not included in this repo

overwatch-ocr

Images screen and outputs dictoinaries for each team, containing key/value pairs of what hero each player is on.

Eventually this turned into a contracted project for a team, thus public pushes stopped.

Circus Match Server

Fully functional "rank s" equivalent for Overwatch. This must be accompanied by the project below.

Circus-Backend

Django backend that is consumed by both the Circus frontend, and the Circus matchserver.

Owner
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// Yes, this causes a memory leak.
zkxjzmswkwl
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