A platform for intelligent agent learning based on a 3D open-world FPS game developed by Inspir.AI.

Overview

Wilderness Scavenger: 3D Open-World FPS Game AI Challenge

This is a platform for intelligent agent learning based on a 3D open-world FPS game developed by Inspir.AI.

Change Log

  • 2022-05-16: improved engine backend (Linux) with better stability (v1.0)
    • Check out Supported Platforms for download links.
    • Make sure to update to the latest version of the engine if you would like to use depth map or enemy state features.
  • 2022-05-18: updated engine backend for Windows and MacOS (v1.0)

Competition Overview

With a focus on learning intelligent agents in open-world games, this year we are hosting a new contest called Wilderness Scavenger. In this new game, which features a Battle Royale-style 3D open-world gameplay experience and a random PCG-based world generation, participants must learn agents that can perform subtasks common to FPS games, such as navigation, scouting, and skirmishing. To win the competition, agents must have strong perception of complex 3D environments and then learn to exploit various environmental structures (such as terrain, buildings, and plants) by developing flexible strategies to gain advantages over other competitors. Despite the difficulty of this goal, we hope that this new competition can serve as a cornerstone of research in AI-based gaming for open-world games.

Features

  • A light-weight 3D open-world FPS game developed with Unity3D game engine
  • Rendering-off game acceleration for fast training and evaluation
  • Large open world environment providing high freedom of agent behaviors
  • Highly customizable game configuration with random supply distribution and dynamic refresh
  • PCG-based map generation with randomly spawned buildings, plants and obstacles (100 training maps)
  • Interactive replay tool for game record visualization

Basic Structures

We developed this repository to provide a training and evaluation platform for the researchers interested in open-world FPS game AI. For getting started quickly, a typical workspace structure when using this repository can be summarized as follows:

.
├── examples  # providing starter code examples and training baselines
│   ├── envs/...
│   ├── basic.py
│   ├── basic_track1_navigation.py
│   ├── basic_track2_supply_gather.py
│   ├── basic_track3_supply_battle.py
│   ├── baseline_track1_navigation.py
│   ├── baseline_track2_supply_gather.py
│   └── baseline_track3_supply_battle.py
├── inspirai_fps  # the game play API source code
│   ├── lib/...
│   ├── __init__.py
│   ├── gamecore.py
│   ├── raycast_manager.py
│   ├── simple_command_pb2.py
│   ├── simple_command_pb2_grpc.py
│   └── utils.py
└── fps_linux  # the engine backend (Linux)
    ├── UnityPlayer.so
    ├── fps.x86_64
    ├── fps_Data/...
    └── logs/...
  • fps_linux (requires to be manually downloaded and unzipped to your working directory): the (Linux) engine backend extracted from our game development project, containing all the game related assets, binaries and source codes.
  • inspirai_fps: the python gameplay API for agent training and testing, providing the core Game class and other useful tool classes and functions.
  • examples: we provide basic starter codes for each game mode targeting each track of the challenge, and we also give out our implementation of some baseline solutions based on ray.rllib reinforcement learning framework.

Supported Platforms

We support the multiple platforms with different engine backends, including:

Installation (from source)

To use the game play API, you need to first install the package inspirai_fps by following the commands below:

git clone https://github.com/inspirai/wilderness-scavenger
cd wilderness-scavenger
pip install .

We recommend installing this package with python 3.8 (which is our development environment), so you may first create a virtual env using conda and finish installation:

$ conda create -n WildScav python=3.8
$ conda activate WildScav
(WildScav) $ pip install .

Installation (from PyPI)

Note: this may not be maintained in time. We strongly recommend using the installation method above

Alternatively, you can install the package from PyPI directly. But note that this will only install the gameplay API inspirai_fps, not the backend engine. So you still need to manually download the correct engine backend from the Supported Platfroms section.

pip install inspirai-fps

Loading Engine Backend

To successfully run the game, you need to make sure the game engine backend for your platform is downloaded and set the engine_dir parameter of the Game init function correctly. For example, here is a code snippet in the script example/basic.py:

from inspirai_fps import Game, ActionVariable
...
parser.add_argument("--engine-dir", type=str, default="../fps_linux")
...
game = Game(..., engine_dir=args.engine_dir, ...)

Loading Map Data

To get access to some features like realtime depth map computation or randomized player spawning, you need to load the map data and load them into the Game. After this, once you turn on the depth map rendering, the game server will automatically compute a depth map viewing from the player's first person perspective at each time step.

  1. Download map data from Google Drive or Feishu and decompress the downloaded file to your preferred directory (e.g., <WORKDIR>/map_data).
  2. Set map_dir parameter of the Game initializer accordingly
  3. Set the map_id as you like
  4. Turn on the function of depth map computation
  5. Turn on random start location to spawn agents at random places

Read the following code snippet in the script examples/basic.py as an example:

from inspirai_fps import Game, ActionVariable
...
parser.add_argument("--map-id", type=int, default=1)
parser.add_argument("--use-depth-map", action="store_true")
parser.add_argument("--random-start-location", action="store_true")
parser.add_argument("--map-dir", type=str, default="../map_data")
...
game = Game(map_dir=args.map_dir, ...)
game.set_map_id(args.map_id)  # this will load the valid locations of the specified map
...
if args.use_depth_map:
    game.turn_on_depth_map()
    game.set_depth_map_size(380, 220, 200)  # width (pixels), height (pixels), depth_limit (meters)
...
if args.random_start_location:
    for agent_id in range(args.num_agents):
        game.random_start_location(agent_id, indoor=False)  # this will randomly spawn the player at a valid outdoor location, or indoor location if indoor is True
...
game.new_episode()  # start a new episode, this will load the mesh of the specified map

Gameplay Visualization

We have also developed a replay visualization tool based on the Unity3D game engine. It is similar to the spectator mode common in multiplayer FPS games, which allows users to interactively follow the gameplay. Users can view an agent's action from different perspectives and also switch between multiple agents or different viewing modes (e.g., first person, third person, free) to see the entire game in a more immersive way. Participants can download the tool for their specific platforms here:

To use this tool, follow the instruction below:

  • Decompress the downloaded file to anywhere you prefer.
  • Turn on recording function with game.turn_on_record(). One record file will be saved at the end of each episode.

Find the replay files under the engine directory according to your platform:

  • Linux: <engine_dir>/fps_Data/StreamingAssets/Replay
  • Windows: <engine_dir>\FPSGameUnity_Data\StreamingAssets\Replay
  • MacOS: <engine_dir>/Contents/Resources/Data/StreamingAssets/Replay

Copy replay files you want to the replay tool directory according to your platform and start the replay tool.

For Windows users:

  • Copy the replay file (e.g. xxx.bin) into <replayer_dir>/FPSGameUnity_Data/StreamingAssets/Replay
  • Run FPSGameUnity.exe to start the application.

For MacOS users:

  • Copy the replay file (e.g. xxx.bin) into <replayer_dir>/Contents/Resources/Data/StreamingAssets/Replay
  • Run fps.app to start the application.

In the replay tool, you can:

  • Select the record you want to watch from the drop-down menu and click PLAY to start playing the record.
  • During the replay, users can make the following operations
    • Press Tab: pause or resume
    • Press E: switch observation mode (between first person, third person, free)
    • Press Q: switch between multiple agents
    • Press ECS: stop replay and return to the main menu
3D2Unet: 3D Deformable Unet for Low-Light Video Enhancement (PRCV2021)

3DDUNET This is the code for 3D2Unet: 3D Deformable Unet for Low-Light Video Enhancement (PRCV2021) Conference Paper Link Dataset We use SMOID dataset

1 Jan 07, 2022
performing moving objects segmentation using image processing techniques with opencv and numpy

Moving Objects Segmentation On this project I tried to perform moving objects segmentation using background subtraction technique. the introduced meth

Mohamed Magdy 15 Dec 12, 2022
Migration of Edge-based Distributed Federated Learning

FedFly: Towards Migration in Edge-based Distributed Federated Learning About the research Due to mobility, a device participating in Federated Learnin

qub-blesson 11 Nov 13, 2022
The code of NeurIPS 2021 paper "Scalable Rule-Based Representation Learning for Interpretable Classification".

Rule-based Representation Learner This is a PyTorch implementation of Rule-based Representation Learner (RRL) as described in NeurIPS 2021 paper: Scal

Zhuo Wang 53 Dec 17, 2022
[ICML 2020] Prediction-Guided Multi-Objective Reinforcement Learning for Continuous Robot Control

PG-MORL This repository contains the implementation for the paper Prediction-Guided Multi-Objective Reinforcement Learning for Continuous Robot Contro

MIT Graphics Group 65 Jan 07, 2023
A benchmark for the task of translation suggestion

WeTS: A Benchmark for Translation Suggestion Translation Suggestion (TS), which provides alternatives for specific words or phrases given the entire d

zhyang 55 Dec 24, 2022
Official repository of the paper "GPR1200: A Benchmark for General-PurposeContent-Based Image Retrieval"

GPR1200 Dataset GPR1200: A Benchmark for General-Purpose Content-Based Image Retrieval (ArXiv) Konstantin Schall, Kai Uwe Barthel, Nico Hezel, Klaus J

Visual Computing Group 16 Nov 21, 2022
Python package for missing-data imputation with deep learning

MIDASpy Overview MIDASpy is a Python package for multiply imputing missing data using deep learning methods. The MIDASpy algorithm offers significant

MIDASverse 77 Dec 03, 2022
A PyTorch Implementation of ViT (Vision Transformer)

ViT - Vision Transformer This is an implementation of ViT - Vision Transformer by Google Research Team through the paper "An Image is Worth 16x16 Word

Quan Nguyen 7 May 11, 2022
CVPRW 2021: How to calibrate your event camera

E2Calib: How to Calibrate Your Event Camera This repository contains code that implements video reconstruction from event data for calibration as desc

Robotics and Perception Group 104 Nov 16, 2022
License Plate Detection Application

LicensePlate_Project 🚗 🚙 [Project] 2021.02 ~ 2021.09 License Plate Detection Application Overview 1. 데이터 수집 및 라벨링 차량 번호판 이미지를 직접 수집하여 각 이미지에 대해 '번호판

4 Oct 10, 2022
An educational resource to help anyone learn deep reinforcement learning.

Status: Maintenance (expect bug fixes and minor updates) Welcome to Spinning Up in Deep RL! This is an educational resource produced by OpenAI that ma

OpenAI 7.6k Jan 09, 2023
This repo contains source code and materials for the TEmporally COherent GAN SIGGRAPH project.

TecoGAN This repository contains source code and materials for the TecoGAN project, i.e. code for a TEmporally COherent GAN for video super-resolution

Nils Thuerey 5.2k Jan 02, 2023
CRLT: A Unified Contrastive Learning Toolkit for Unsupervised Text Representation Learning

CRLT: A Unified Contrastive Learning Toolkit for Unsupervised Text Representation Learning This repository contains the code and relevant instructions

XiaoMing 5 Aug 19, 2022
MASA-SR: Matching Acceleration and Spatial Adaptation for Reference-Based Image Super-Resolution (CVPR2021)

MASA-SR Official PyTorch implementation of our CVPR2021 paper MASA-SR: Matching Acceleration and Spatial Adaptation for Reference-Based Image Super-Re

DV Lab 126 Dec 20, 2022
Simple tutorials on Pytorch DDP training

pytorch-distributed-training Distribute Dataparallel (DDP) Training on Pytorch Features Easy to study DDP training You can directly copy this code for

Ren Tianhe 188 Jan 06, 2023
[CVPR 2021] Pytorch implementation of Hijack-GAN: Unintended-Use of Pretrained, Black-Box GANs

Hijack-GAN: Unintended-Use of Pretrained, Black-Box GANs In this work, we propose a framework HijackGAN, which enables non-linear latent space travers

Hui-Po Wang 46 Sep 05, 2022
Point Cloud Registration using Representative Overlapping Points.

Point Cloud Registration using Representative Overlapping Points (ROPNet) Abstract 3D point cloud registration is a fundamental task in robotics and c

ZhuLifa 36 Dec 16, 2022
State-of-the-art data augmentation search algorithms in PyTorch

MuarAugment Description MuarAugment is a package providing the easiest way to a state-of-the-art data augmentation pipeline. How to use You can instal

43 Dec 12, 2022
Deep Learning and Logical Reasoning from Data and Knowledge

Logic Tensor Networks (LTN) Logic Tensor Network (LTN) is a neurosymbolic framework that supports querying, learning and reasoning with both rich data

171 Dec 29, 2022