Artifacts for paper "MMO: Meta Multi-Objectivization for Software Configuration Tuning"

Related tags

Deep Learningmmo
Overview

MMO: Meta Multi-Objectivization for Software Configuration Tuning

This repository contains the data and code for the following paper that is currently submitting for publication:

Tao Chen and Miqing Li. MMO: Meta Multi-Objectivization for Software Configuration Tuning.

Introduction

In software configuration tuning, different optimizers have been designed to optimize a single performance objective (e.g.,minimizing latency), yet there is still little success in preventing (or mitigating) the search from being trapped in local optima — a hard nut to crack due to the complex configuration landscape and expensive measurement. To tackle this challenge, in this paper, we take a different perspective. Instead of focusing on improving the optimizer, we work on the level of optimization model and propose a meta multi-objectivization (MMO) model that considers an auxiliary performance objective (e.g., throughput in addition to latency). What makes this model unique is that we do not optimize the auxiliary performance objective, but rather use it to make similarly-performing while different configurations less comparable (i.e. Pareto nondominated to each other), thus preventing the search from being trapped in local optima. Importantly, we show how to effectively use the MMO model without worrying about its weight — the only yet highly sensitive parameter that can determine its effectiveness. This is achieved by designing a new normalization method that allows an optimizer to adaptively find the right objective bounds when guiding the tuning. Experiments on 22 cases from 11 real-world software systems/environments confirm that our MMO model with the new normalization performs better than its state-of-the-art single-objective counterparts on 18 out of 22 cases while achieving up to 2.09x speedup. For 15 cases, the new normalization also enables the MMO model to outperform the instance when using it with the normalization proposed in our prior FSE work under pre-tuned best weights, saving a great amount of resources which would be otherwise necessary to find a good weight. We also demonstrate that the MMO model with the new normalization can consolidate FLASH, a recent model-based tuning tool, on 15 out of 22 cases with 1.22x speedup in general.

Data Result

The dataset of this work can be accessed via the Zenodo link here. In particular, the zip file contains all the raw data as reported in the paper; most of the structures are self-explained but we wish to highlight the following:

  • The data under the folder 1.0-0.0 and 0.0-1.0 are for the single-objective optimizers. The former uses O1 as the target performance objective while the latter uses O2 as the target. The data under other folders named by the subject systems are for the MMO and PMO. The result under the weight folder 1.0 are for MMO while all other folders represent different weight values, containing the data for MMO-FSE.

  • For those data of MMO, MMO-FSE, and PMO, the folder 0 and 1 denote using uses O1 and O2 as the target performance objective, respectively.

  • In the lowest-level folder where the data is stored (i.e., the sas folder), SolutionSet.rtf contains the results over all repeated runs; SolutionSetWithMeasurement.rtf records the results over different numbers of measurements.

Souce Code

The code folder contains all the information about the source code, as well as an executable jar file in the executable folder .

Running the Experiments

To run the experiments, one can download the mmo-experiments.jar from the aforementioned repository (under the executable folder). Since the artifacts were written in Java, we assume that the JDK/JRE has already been installed. Next, one can run the code using java -jar mmo-experiments.jar [subject] [runs], where [subject] and [runs] denote the subject software system and the number of repeated run (this is an integer and 50 is the default if it is not specified), respectively. The keyword for the systems/environments used in the paper are:

  • trimesh
  • x264
  • storm-wc
  • storm-rs
  • dnn-sa
  • dnn-adiac
  • mariadb
  • vp9
  • mongodb
  • lrzip
  • llvm

For example, running java -jar mmo-experiments.jar trimesh would execute experiments on the trimesh software for 50 repeated runs.

For each software system, the experiment consists of the runs for MMO, MMO-FSE with all weight values, PMO and the four state-of-the-art single-objective optimizers, as well as the FLASH and FLASH_MMO. All the outputs would be stored in the results folder at the same directory as the executable jar file.

All the measurement data of the subject configurable systems have been placed inside the mmo-experiments.jar.

E2EDNA2 - An automated pipeline for simulation of DNA aptamers complexed with small molecules and short peptides

E2EDNA2 - An automated pipeline for simulation of DNA aptamers complexed with small molecules and short peptides

11 Nov 08, 2022
Use evolutionary algorithms instead of gridsearch in scikit-learn

sklearn-deap Use evolutionary algorithms instead of gridsearch in scikit-learn. This allows you to reduce the time required to find the best parameter

rsteca 709 Jan 03, 2023
Compute execution plan: A DAG representation of work that you want to get done. Individual nodes of the DAG could be simple python or shell tasks or complex deeply nested parallel branches or embedded DAGs themselves.

Hello from magnus Magnus provides four capabilities for data teams: Compute execution plan: A DAG representation of work that you want to get done. In

12 Feb 08, 2022
Unofficial PyTorch implementation of Neural Additive Models (NAM) by Agarwal, et al.

nam-pytorch Unofficial PyTorch implementation of Neural Additive Models (NAM) by Agarwal, et al. [abs, pdf] Installation You can access nam-pytorch vi

Rishabh Anand 11 Mar 14, 2022
TorchFlare is a simple, beginner-friendly, and easy-to-use PyTorch Framework train your models effortlessly.

TorchFlare TorchFlare is a simple, beginner-friendly and an easy-to-use PyTorch Framework train your models without much effort. It provides an almost

Atharva Phatak 85 Dec 26, 2022
An self sufficient AI that crawls the web to learn how to generate art from keywords

Roxx-IO - The Smart Artist AI! TO DO / IDEAS Implement Web-Scraping Functionality Figure out a less annoying (and an off button for it) text to speech

Tatz 5 Mar 21, 2022
Python Fanduel API (2021) - Lineup Automation

Southpaw is a python package that provides access to the Fanduel API. Optimize your DFS experience by programmatically updating your lineups, analyzin

Brandin Canfield 13 Jan 04, 2023
Deep learning with TensorFlow and earth observation data.

Deep Learning with TensorFlow and EO Data Complete file set for Jupyter Book Autor: Development Seed Date: 04 October 2021 ISBN: (to come) Notebook tu

Development Seed 20 Nov 16, 2022
This code is for our paper "VTGAN: Semi-supervised Retinal Image Synthesis and Disease Prediction using Vision Transformers"

ICCV Workshop 2021 VTGAN This code is for our paper "VTGAN: Semi-supervised Retinal Image Synthesis and Disease Prediction using Vision Transformers"

Sharif Amit Kamran 25 Dec 08, 2022
WebUAV-3M: A Benchmark Unveiling the Power of Million-Scale Deep UAV Tracking

WebUAV-3M: A Benchmark Unveiling the Power of Million-Scale Deep UAV Tracking [Paper Link] Abstract In this work, we contribute a new million-scale Un

25 Jan 01, 2023
Graph Regularized Residual Subspace Clustering Network for hyperspectral image clustering

Graph Regularized Residual Subspace Clustering Network for hyperspectral image clustering

Yaoming Cai 5 Jul 18, 2022
Code related to the manuscript "Averting A Crisis In Simulation-Based Inference"

Abstract We present extensive empirical evidence showing that current Bayesian simulation-based inference algorithms are inadequate for the falsificat

Montefiore Artificial Intelligence Research 3 Nov 14, 2022
This is the paddle code for SeBoW(Self-Born wiring for neural trees), a kind of neural tree born form a large search space

SeBoW: Self-Born Wiring for neural trees(PaddlePaddle version) This is the paddle code for SeBoW(Self-Born wiring for neural trees), a kind of neural

HollyLee 13 Dec 08, 2022
Accelerate Neural Net Training by Progressively Freezing Layers

FreezeOut A simple technique to accelerate neural net training by progressively freezing layers. This repository contains code for the extended abstra

Andy Brock 203 Jun 19, 2022
Automatically download the cwru data set, and then divide it into training data set and test data set

Automatically download the cwru data set, and then divide it into training data set and test data set.自动下载cwru数据集,然后分训练数据集和测试数据集

6 Jun 27, 2022
Learning to Simulate Dynamic Environments with GameGAN (CVPR 2020)

Learning to Simulate Dynamic Environments with GameGAN PyTorch code for GameGAN Learning to Simulate Dynamic Environments with GameGAN Seung Wook Kim,

199 Dec 26, 2022
A PyTorch Implementation of the Luna: Linear Unified Nested Attention

Unofficial PyTorch implementation of Luna: Linear Unified Nested Attention The quadratic computational and memory complexities of the Transformer’s at

Soohwan Kim 32 Nov 07, 2022
Spatial-Location-Constraint-Prototype-Loss-for-Open-Set-Recognition

Spatial Location Constraint Prototype Loss for Open Set Recognition Official PyTorch implementation of "Spatial Location Constraint Prototype Loss for

Xia Ziheng 12 Jun 24, 2022
This repository contains the PyTorch implementation of the paper STaCK: Sentence Ordering with Temporal Commonsense Knowledge appearing at EMNLP 2021.

STaCK: Sentence Ordering with Temporal Commonsense Knowledge This repository contains the pytorch implementation of the paper STaCK: Sentence Ordering

Deep Cognition and Language Research (DeCLaRe) Lab 23 Dec 16, 2022
GMFlow: Learning Optical Flow via Global Matching

GMFlow GMFlow: Learning Optical Flow via Global Matching Authors: Haofei Xu, Jing Zhang, Jianfei Cai, Hamid Rezatofighi, Dacheng Tao We streamline the

Haofei Xu 298 Jan 04, 2023