A3C LSTM Atari with Pytorch plus A3G design

Overview

NEWLY ADDED A3G A NEW GPU/CPU ARCHITECTURE OF A3C FOR SUBSTANTIALLY ACCELERATED TRAINING!!

RL A3C Pytorch

A3C LSTM playing Breakout-v0 A3C LSTM playing SpaceInvadersDeterministic-v3 A3C LSTM playing MsPacman-v0 A3C LSTM playing BeamRider-v0 A3C LSTM playing Seaquest-v0

NEWLY ADDED A3G!!

New implementation of A3C that utilizes GPU for speed increase in training. Which we can call A3G. A3G as opposed to other versions that try to utilize GPU with A3C algorithm, with A3G each agent has its own network maintained on GPU but shared model is on CPU and agent models are quickly converted to CPU to update shared model which allows updates to be frequent and fast by utilizing Hogwild Training and make updates to shared model asynchronously and without locks. This new method greatly increase training speed and models that use to take days to train can be trained in as fast as 10minutes for some Atari games! 10-15minutes for Breakout to start to score over 400! And 10mins to solve Pong!

This repository includes my implementation with reinforcement learning using Asynchronous Advantage Actor-Critic (A3C) in Pytorch an algorithm from Google Deep Mind's paper "Asynchronous Methods for Deep Reinforcement Learning."

See a3c_continuous a newly added repo of my A3C LSTM implementation for continuous action spaces which was able to solve BipedWalkerHardcore-v2 environment (average 300+ for 100 consecutive episodes)

A3C LSTM

I implemented an A3C LSTM model and trained it in the atari 2600 environments provided in the Openai Gym. So far model currently has shown the best prerfomance I have seen for atari game environments. Included in repo are trained models for SpaceInvaders-v0, MsPacman-v0, Breakout-v0, BeamRider-v0, Pong-v0, Seaquest-v0 and Asteroids-v0 which have had very good performance and currently hold the best scores on openai gym leaderboard for each of those games(No plans on training model for any more atari games right now...). Saved models in trained_models folder. *Removed trained models to reduce the size of repo

Have optimizers using shared statistics for RMSProp and Adam available for use in training as well option to use non shared optimizer.

Gym atari settings are more difficult to train than traditional ALE atari settings as Gym uses stochastic frame skipping and has higher number of discrete actions. Such as Breakout-v0 has 6 discrete actions in Gym but ALE is set to only 4 discrete actions. Also in GYM atari they randomly repeat the previous action with probability 0.25 and there is time/step limit that limits performance.

link to the Gym environment evaluations below

Tables Best 100 episode Avg Best Score
SpaceInvaders-v0 5808.45 ± 337.28 13380.0
SpaceInvaders-v3 6944.85 ± 409.60 20440.0
SpaceInvadersDeterministic-v3 79060.10 ± 5826.59 167330.0
Breakout-v0 739.30 ± 18.43 864.0
Breakout-v3 859.57 ± 1.97 864.0
Pong-v0 20.96 ± 0.02 21.0
PongDeterministic-v3 21.00 ± 0.00 21.0
BeamRider-v0 8441.22 ± 221.24 13130.0
MsPacman-v0 6323.01 ± 116.91 10181.0
Seaquest-v0 54203.50 ± 1509.85 88840.0

The 167,330 Space Invaders score is World Record Space Invaders score and game ended only due to GYM timestep limit and not from loss of life. When I increased the GYM timestep limit to a million its reached a score on Space Invaders of approximately 2,300,000 and still ended due to timestep limit. Most likely due to game getting fairly redundent after a while

Due to gym version Seaquest-v0 timestep limit agent scores lower but on Seaquest-v4 with higher timestep limit agent beats game (see gif above) with max possible score 999,999!!

Requirements

  • Python 2.7+
  • Openai Gym and Universe
  • Pytorch

Training

When training model it is important to limit number of worker processes to number of cpu cores available as too many processes (e.g. more than one process per cpu core available) will actually be detrimental in training speed and effectiveness

To train agent in Pong-v0 environment with 32 different worker processes:

python main.py --env Pong-v0 --workers 32

#A3C-GPU training using machine with 4 V100 GPUs and 20core CPU for PongDeterministic-v4 took 10 minutes to converge

To train agent in PongDeterministic-v4 environment with 32 different worker processes on 4 GPUs with new A3G:

python main.py --env PongDeterministic-v4 --workers 32 --gpu-ids 0 1 2 3 --amsgrad True

Hit Ctrl C to end training session properly

A3C LSTM playing Pong-v0

Evaluation

To run a 100 episode gym evaluation with trained model

python gym_eval.py --env Pong-v0 --num-episodes 100

Notice BeamRiderNoFrameskip-v4 reaches scores over 50,000 in less than 2hrs of training compared to the gym v0 version this shows the difficulty of those versions but also the timelimit being a major factor in score level

These training charts were done on a DGX Station using 4GPUs and 20core Cpu. I used 36 worker agents and a tau of 0.92 which is the lambda in Generalized Advantage Estimation equation to introduce more variance due to the more deterministic nature of using just a 4 frame skip environment and a 0-30 NoOp start BeamRider Training Boxing training Pong Training SpaceInvaders Training Qbert training

Project Reference

Owner
David Griffis
David Griffis
Unbalanced Feature Transport for Exemplar-based Image Translation (CVPR 2021)

UNITE and UNITE+ Unbalanced Feature Transport for Exemplar-based Image Translation (CVPR 2021) Unbalanced Intrinsic Feature Transport for Exemplar-bas

Fangneng Zhan 183 Nov 09, 2022
Generating Videos with Scene Dynamics

Generating Videos with Scene Dynamics This repository contains an implementation of Generating Videos with Scene Dynamics by Carl Vondrick, Hamed Pirs

Carl Vondrick 706 Jan 04, 2023
Implementation of Kalman Filter in Python

Kalman Filter in Python This is a basic example of how Kalman filter works in Python. I do plan on refactoring and expanding this repo in the future.

Enoch Kan 35 Sep 11, 2022
This is an official implementation for "SimMIM: A Simple Framework for Masked Image Modeling".

SimMIM By Zhenda Xie*, Zheng Zhang*, Yue Cao*, Yutong Lin, Jianmin Bao, Zhuliang Yao, Qi Dai and Han Hu*. This repo is the official implementation of

Microsoft 674 Dec 26, 2022
Sparse Physics-based and Interpretable Neural Networks

Sparse Physics-based and Interpretable Neural Networks for PDEs This repository contains the code and manuscript for research done on Sparse Physics-b

28 Jan 03, 2023
Scalable Optical Flow-based Image Montaging and Alignment

SOFIMA SOFIMA (Scalable Optical Flow-based Image Montaging and Alignment) is a tool for stitching, aligning and warping large 2d, 3d and 4d microscopy

Google Research 16 Dec 21, 2022
Akshat Surolia 2 May 11, 2022
A method that utilized Generative Adversarial Network (GAN) to interpret the black-box deep image classifier models by PyTorch.

A method that utilized Generative Adversarial Network (GAN) to interpret the black-box deep image classifier models by PyTorch.

Yunxia Zhao 3 Dec 29, 2022
A self-supervised 3D representation learning framework named viewpoint bottleneck.

Pointly-supervised 3D Scene Parsing with Viewpoint Bottleneck Paper Created by Liyi Luo, Beiwen Tian, Hao Zhao and Guyue Zhou from Institute for AI In

63 Aug 11, 2022
Official implementation of "Watermarking Images in Self-Supervised Latent-Spaces"

🔍 Watermarking Images in Self-Supervised Latent-Spaces PyTorch implementation and pretrained models for the paper. For details, see Watermarking Imag

Meta Research 32 Dec 13, 2022
A distributed deep learning framework that supports flexible parallelization strategies.

FlexFlow FlexFlow is a deep learning framework that accelerates distributed DNN training by automatically searching for efficient parallelization stra

528 Dec 25, 2022
Serverless proxy for Spark cluster

Hydrosphere Mist Hydrosphere Mist is a serverless proxy for Spark cluster. Mist provides a new functional programming framework and deployment model f

hydrosphere.io 317 Dec 01, 2022
なりすまし検出(anti-spoof-mn3)のWebカメラ向けデモ

FaceDetection-Anti-Spoof-Demo なりすまし検出(anti-spoof-mn3)のWebカメラ向けデモです。 モデルはPINTO_model_zoo/191_anti-spoof-mn3からONNX形式のモデルを使用しています。 Requirement mediapipe

KazuhitoTakahashi 8 Nov 18, 2022
Code for ICLR2018 paper: Improving GAN Training via Binarized Representation Entropy (BRE) Regularization - Y. Cao · W Ding · Y.C. Lui · R. Huang

code for "Improving GAN Training via Binarized Representation Entropy (BRE) Regularization" (ICLR2018 paper) paper: https://arxiv.org/abs/1805.03644 G

21 Oct 12, 2020
2021 National Underwater Robotics Vision Optics

2021-National-Underwater-Robotics-Vision-Optics 2021年全国水下机器人算法大赛-光学赛道-B榜精度第18名 (Kilian_Di的团队:A榜[email pro

Di Chang 9 Nov 04, 2022
HHP-Net: A light Heteroscedastic neural network for Head Pose estimation with uncertainty

HHP-Net: A light Heteroscedastic neural network for Head Pose estimation with uncertainty Giorgio Cantarini, Francesca Odone, Nicoletta Noceti, Federi

18 Aug 02, 2022
A disassembler for the RP2040 Programmable I/O State-machine!

piodisasm A disassembler for the RP2040 Programmable I/O State-machine! Usage Just run piodisasm.py on a file that contains the PIO code as hex! (Such

Ghidra Ninja 29 Dec 06, 2022
A multi-functional library for full-stack Deep Learning. Simplifies Model Building, API development, and Model Deployment.

chitra What is chitra? chitra (चित्र) is a multi-functional library for full-stack Deep Learning. It simplifies Model Building, API development, and M

Aniket Maurya 210 Dec 21, 2022
PyTorch implementation of DUL (Data Uncertainty Learning in Face Recognition, CVPR2020)

PyTorch implementation of DUL (Data Uncertainty Learning in Face Recognition, CVPR2020)

Mouxiao Huang 20 Nov 15, 2022
Code for the Interspeech 2021 paper "AST: Audio Spectrogram Transformer".

AST: Audio Spectrogram Transformer Introduction Citing Getting Started ESC-50 Recipe Speechcommands Recipe AudioSet Recipe Pretrained Models Contact I

Yuan Gong 603 Jan 07, 2023