An OpenAI Gym environment for multi-agent car racing based on Gym's original car racing environment.

Overview

Multi-Car Racing Gym Environment

This repository contains MultiCarRacing-v0 a multiplayer variant of Gym's original CarRacing-v0 environment.

This environment is a simple multi-player continuous contorl task. The state consists of 96x96 pixels for each player. The per-player reward is -0.1 every timestep and +1000/num_tiles * (num_agents-past_visitors)/num_agents for each tile visited. For example, in a race with 2 agents, the first agent to visit a tile receives a reward of +1000/num_tiles and the second agent to visit the tile receives a reward of +500/num_tiles for that tile. Each agent can only be rewarded once for visiting a particular tile. The motivation behind this reward structure is to be sufficiently dense for simple learnability of the basic driving skill while incentivising competition.

Installation

git clone https://github.com/igilitschenski/multi_car_racing.git
cd multi_car_racing
pip install -e .

Basic Usage

After installation, the environment can be tried out by running:

python -m gym_multi_car_racing.multi_car_racing

This will launch a two-player variant (each player in its own window) that can be controlled via the keyboard (player 1 via arrow keys and player 2 via W, A, S, D).

Let's quickly walk through how this environment can be used in your code:

import gym
import gym_multi_car_racing

env = gym.make("MultiCarRacing-v0", num_agents=2, direction='CCW',
        use_random_direction=True, backwards_flag=True, h_ratio=0.25,
        use_ego_color=False)

obs = env.reset()
done = False
total_reward = 0

while not done:
  # The actions have to be of the format (num_agents,3)
  # The action format for each car is as in the CarRacing-v0 environment.
  action = my_policy(obs)

  # Similarly, the structure of this is the same as in CarRacing-v0 with an
  # additional dimension for the different agents, i.e.
  # obs is of shape (num_agents, 96, 96, 3)
  # reward is of shape (num_agents,)
  # done is a bool and info is not used (an empty dict).
  obs, reward, done, info = env.step(action)
  total_reward += reward
  env.render()

print("individual scores:", total_reward)

Overview of environment parameters:

Parameter Type Description
num_agents int Number of agents in environment (Default: 2)
direction str Winding direction of the track. Can be 'CW' or 'CCW' (Default: 'CCW')
use_random_direction bool Randomize winding direction of the track. Disregards direction if enabled (Default: True).
backwards_flag bool Shows a small flag if agent driving backwards (Default: True).
h_ratio float Controls horizontal agent location in the state (Default: 0.25)
use_ego_color bool In each view the ego vehicle has the same color if activated (Default: False).

This environment contains the CarRacing-v0 environment as a special case. It can be created via

env = gym.make("MultiCarRacing-v0", num_agents=1, use_random_direction=False, 
        backwards_flag=False)

Deprecation Warning: We might further simplify the environment in the future. Our current thoughts on deprecation concern the following functionalities.

  • The direction related arguments (use_random_direction & direction) were initially aded to make driving fairer as the agents' spawning locations were fixed. We resolved this unfairnes by randomizing the start positions of the agents instead.
  • The impact of backwards_flag seems very little in practice.
  • Similarly, it was interesting to play around with placing the agent at different horizontal locations of the observation (via h_ratio) but the default from CarRacing-v0 ended up working well.
  • The environment also contains some (not active) code on allowing penalization of driving backwards. We were worried that agents might go backwards to have more tiles on which they are first but it turned out not to be necessary for successfull learning.

We are interested in any feedback regarding these planned deprecations.

Citation

If you find this environment useful, please cite our CoRL 2020 paper:

@inproceedings{SSG2020,
    title={Deep Latent Competition: Learning to Race Using Visual
      Control Policies in Latent Space},
    author={Wilko Schwarting and Tim Seyde and Igor Gilitschenski
      and Lucas Liebenwein and Ryan Sander and Sertac Karaman and Daniela Rus},
    booktitle={Conference on Robot Learning},
    year={2020}
}
Owner
Igor Gilitschenski
Igor Gilitschenski
A style-based Quantum Generative Adversarial Network

Style-qGAN A style based Quantum Generative Adversarial Network (style-qGAN) model for Monte Carlo event generation. Tutorial We have prepared a noteb

9 Nov 24, 2022
Code for the paper "PortraitNet: Real-time portrait segmentation network for mobile device" @ CAD&Graphics2019

PortraitNet Code for the paper "PortraitNet: Real-time portrait segmentation network for mobile device". @ CAD&Graphics 2019 Introduction We propose a

265 Dec 01, 2022
An improvement of FasterGICP: Acceptance-rejection Sampling based 3D Lidar Odometry

fasterGICP This package is an improvement of fast_gicp Please cite our paper if possible. W. Jikai, M. Xu, F. Farzin, D. Dai and Z. Chen, "FasterGICP:

79 Dec 31, 2022
Anomaly detection analysis and labeling tool, specifically for multiple time series (one time series per category)

taganomaly Anomaly detection labeling tool, specifically for multiple time series (one time series per category). Taganomaly is a tool for creating la

Microsoft 272 Dec 17, 2022
A keras-based real-time model for medical image segmentation (CFPNet-M)

CFPNet-M: A Light-Weight Encoder-Decoder Based Network for Multimodal Biomedical Image Real-Time Segmentation This repository contains the implementat

268 Nov 27, 2022
PyTorch - Python + Nim

Master Release Pytorch - Py + Nim A Nim frontend for pytorch, aiming to be mostly auto-generated and internally using ATen. Because Nim compiles to C+

Giovanni Petrantoni 425 Dec 22, 2022
Code for Learning to Segment The Tail (LST)

Learning to Segment the Tail [arXiv] In this repository, we release code for Learning to Segment The Tail (LST). The code is directly modified from th

47 Nov 07, 2022
A PyTorch Reimplementation of TecoGAN: Temporally Coherent GAN for Video Super-Resolution

TecoGAN-PyTorch Introduction This is a PyTorch reimplementation of TecoGAN: Temporally Coherent GAN for Video Super-Resolution (VSR). Please refer to

165 Dec 17, 2022
PAMI stands for PAttern MIning. It constitutes several pattern mining algorithms to discover interesting patterns in transactional/temporal/spatiotemporal databases

Introduction PAMI stands for PAttern MIning. It constitutes several pattern mining algorithms to discover interesting patterns in transactional/tempor

RAGE UDAY KIRAN 43 Jan 08, 2023
[SIGGRAPH 2021 Asia] DeepVecFont: Synthesizing High-quality Vector Fonts via Dual-modality Learning

DeepVecFont This is the official Pytorch implementation of the paper: Yizhi Wang and Zhouhui Lian. DeepVecFont: Synthesizing High-quality Vector Fonts

Yizhi Wang 146 Dec 18, 2022
Chainer implementation of recent GAN variants

Chainer-GAN-lib This repository collects chainer implementation of state-of-the-art GAN algorithms. These codes are evaluated with the inception score

399 Oct 23, 2022
Improving Contrastive Learning by Visualizing Feature Transformation, ICCV 2021 Oral

Improving Contrastive Learning by Visualizing Feature Transformation This project hosts the codes, models and visualization tools for the paper: Impro

Bingchen Zhao 83 Dec 15, 2022
Recovering Brain Structure Network Using Functional Connectivity

Recovering-Brain-Structure-Network-Using-Functional-Connectivity Framework: Papers: This repository provides a PyTorch implementation of the models ad

5 Nov 30, 2022
Time series annotation library.

CrowdCurio Time Series Annotator Library The CrowdCurio Time Series Annotation Library implements classification tasks for time series. Features Suppo

CrowdCurio 51 Sep 15, 2022
Implementation of Geometric Vector Perceptron, a simple circuit for 3d rotation equivariance for learning over large biomolecules, in Pytorch. Idea proposed and accepted at ICLR 2021

Geometric Vector Perceptron Implementation of Geometric Vector Perceptron, a simple circuit with 3d rotation equivariance for learning over large biom

Phil Wang 59 Nov 24, 2022
Yolov5-opencv-cpp-python - Example of using ultralytics YOLO V5 with OpenCV 4.5.4, C++ and Python

yolov5-opencv-cpp-python Example of performing inference with ultralytics YOLO V

183 Jan 09, 2023
Official implementation of "Not only Look, but also Listen: Learning Multimodal Violence Detection under Weak Supervision" ECCV2020

XDVioDet Official implementation of "Not only Look, but also Listen: Learning Multimodal Violence Detection under Weak Supervision" ECCV2020. The proj

peng 64 Dec 12, 2022
Experimental Python implementation of OpenVINO Inference Engine (very slow, limited functionality). All codes are written in Python. Easy to read and modify.

PyOpenVINO - An Experimental Python Implementation of OpenVINO Inference Engine (minimum-set) Description The PyOpenVINO is a spin-off product from my

Yasunori Shimura 7 Oct 31, 2022
Efficient Sharpness-aware Minimization for Improved Training of Neural Networks

Efficient Sharpness-aware Minimization for Improved Training of Neural Networks Code for “Efficient Sharpness-aware Minimization for Improved Training

Angusdu 32 Oct 18, 2022
Code for "PVNet: Pixel-wise Voting Network for 6DoF Pose Estimation" CVPR 2019 oral

Good news! We release a clean version of PVNet: clean-pvnet, including how to train the PVNet on the custom dataset. Use PVNet with a detector. The tr

ZJU3DV 722 Dec 27, 2022